Sword_Of_Geddon
Arbiter of the Sword
Not a bad idea...I'll have to look for a shield that would work in that capacity. Thankyou Spills!
Hi CyprusTree, more more than less retired I would say, but there is the off-chance I run into the combination of free time and interest in stretching my Blender muscles. No chance for the prince, but Ariadne is a possibility. Will not be from scratch though, would probably use my Helen or Ulpia LH and rework the torso. Any preference for one of the two? Again, no promises and will likely take some time.Hi SaibotLieh, I know you are more or less retired but I have a request for something I am very passionate about. I am new to the civ 4 modding scene and I am making my first mod. I was wondering if you could make LHs. You don't have to if you don't want to. You could do one or the other if you want. I was wondering if you could make a Ariadne LH and a Prince of the Lilies LH. My family is from the Mediterranean region so it would mean a lot to me.
Here are some reference images of Ariadne: Prince of the Lilies reference images:
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Hello SaibotLieh and CyprusTree!rework the torso
It's ok if it takes some time, I am just glad you are willing to help. It means a lot.Again, no promises and will likely take some time.
Since rigging is now often more work for me than sculpturing, I would probably come up with something on my own, but many thanks for the suggestions and materials. Hair is often a lot of work even with meshes present, so I will probably just keep the hair the leaderhead has already. You can still post some meshes you think fit well if you like, but anything covering the shoulders is certainly a no-go work-wise.Hello SaibotLieh and CyprusTree!
I don't know if this will help save you time and effort, but here are a couple blend files and textures for the Female Mycenaean Avatar from Humankind. Not exactly Minoan, but maybeee in the ballpark? I can also convert some new hair meshes if they would be of any use. Thank you very much SaibotLieh~!!
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I will have a look, but probably will rather go for a look similar to the real person image. The pattern of her dress look vivid while being relatively simple at the same time.The textures may provide inspiration for the leaderhead's clothing at the very least no?
She's exquisite, thank you very much SaibotLieh~!! Deity- level texturing and shadering We are so incredibly lucky to have you flex your blender (and artistic) muscles every now and then. Thank you!!Ariadne
No problemAs for the Sissi leaderhead, I am not really interested in creating that one, sorry
Sure, no worries.Great, thanks for fixing this. I agree, she looks really nice in profile
SaibotLieh, I’d like to ask your advice about how I can make that next step (leap?) in LH making.
So far in Blender I’ve learned how to convert assets from various games. I can do simple things like add pre-existing textures to meshes (which are already UV mapped), and I can Separate, Decimate (if needed) and Join, but then I panic if I accidentally right-click on a polygon and it starts stretching like taffy
I thought I might try to learn how to rig armors to LHs, but you mentioned above that this can often involve more work than sculpting.
Should I focus on unit making for now, as an intermediate step to LH creation? Idk if rigging armors to units is easier? edit: I might mention that I am fairly familiar with nifskope at this point. I can do basic swaps and add gloss & env light to units.
I've also dl'd a few tutorials, including those by Ekmek, The_Coyote, and MightyToad. They're very thorough, but for me it's too much info all at once, and I'd rather concentrate on developing in one area at a time.
For example, I have a couple specific LH projects in mind, and they seem like they would be simple and straightforward... but I'm not quite there yet in my knowledge, so they might be more challenging than they appear.
Sorry about my inexperience and overly generalized fumbling / stumbling forward, but I'd really like to learn.
If you prefer, I can also pose questions as they arise in this this thread.
Thank you for any help and guidance
Thank you SaibotLieh, this is very helpful and generous of you. I really appreciate everything you've done and continue to do for this community.always be generous with creating new files/versions when modifying meshes/nifs. When things go wrong somehow, you can fall back to the last working version and should not loose too much work that way.