RowAndLive
RAMMING SPEED!
Very thorough plan, MOTH. Thank you!
Durkz said:we can do a granary prebuild for Pyramids in some other town and if we dont get masonry by the time we can switch from granary to oracle (or colosus if coastal) and continue prebuild until we can get masonry
Elmarae said:I've never done a 100k victory before, I'm too much of a warmonger with minor builder tendancies, my normal habit is to not build many improvements until well into the game. So this is will be a good step outside my comfort zone.
In PTW the FP is better to be a second core, rather than close to the palace as in C3C. A loose build around the palace and a tight or ICS build around the FP gives the least corruption.
RowAndLive said:I would go for the settler fcty, then perhaps settlers with the second city also. Early expansion is the first piece of the puzzle. Second will be a wonder, although I prefer colossus, I'm sure there's a good analysis out there somewhere. Conquest is next. I also subscribe to not needing temples or libs early, just get the cities built.
...snip...
switching jb to be between the 2 ladies.
rrau said:After researching pottery, are we going to continue at max research or decrease it to start saving money for warrior upgrades?
If we want the pyramids, we're going to have to trade for or buy Masonry from someone (according to the current proposed tech order) and on a pangea map, we can get behind on trading techs very fast and might need the gold to get the trade. Also, research in despotism is going to be very slow after the AA. That's one reason I was proposing to switch the ICS cities to wealth after pop-rushing their temples. It will get us more money to buy techs or upgrade warriors.
What's everyone's thoughts?
MOTH said:Some more thoughts on techs:
We start with WC and CB (3 others have WC and 4 have CB).
5 Nations start with Pottery (Mongols, England, Iroquois, Vikings, America)
4 Nations start with Masonry (France, Carthage, China, America)
1 Nation starts with Bronze Working (Babylon)
Bronze Working and then Iron Working would seem to have the most promise as far as trading techs go.
turn # tiles worked
30 Game, bgm2
31 Wheat, bgm2
32 no changes - forest on growth
33 Wheat, Game, bgm2
34 no changes - temple finishes - start settler
35 no changes - forest on growth - chop will finish this turn
36 Wheat,Game, bgm2, any grass
37 no changes - forest on growth - settler finishes - start setter
38 Wheat,bgm2,forest - intentionally slow food.
39 no changes
40 Wheat,Game, bgm, forest - forest on growth
41 Wheat,Game,bgm2,mined grass
42 no changes - forest on growth
43 Wheat,Game,bgm2 - first turn of settler pump
44 no changes - forest on growth
45 Wheat,Game,bgm2,mined grass
46 no changes - forest on growth