Storm Over Europe (SOE)

gugu84, thank you very much for your input given by pms about SOE. :)

The historical OOBs for units in SOE, as close as I was able to set them, are finished.

There still must be done a lot of modding work with the next version of SOE, among them changes in the 'water'-terrain introducing deepwater harbour tiles, changes in the stats of most subs, - very important - changes in the prerequisites and production of the US units, restoring and updating the lost stealth attack settings of many units (very time consuming) and the civilopedia work (also very time consuming and must be done when the other features are finished, so the historical parts of the CCM unit descriptions can be used).

As I am not a factory, I cannot give a date when the next version of SOE will be ready for download, as this depends on RL. I can only show from time to time with posts like the post above, that it is still in work.
 
Yes and no. As posted, the next version of SOE includes some released imperator1961 units, masterly shrinked to a better harmonizing size by Wotan49.

Edit: Since some minutes I have to correct the answer to yes. :) :bounce:







 

Attachments

  • Hawkins.gif
    Hawkins.gif
    278.6 KB · Views: 522
  • Ship1.gif
    Ship1.gif
    314.1 KB · Views: 535
  • Ship3.gif
    Ship3.gif
    128 KB · Views: 561
  • Ship2.gif
    Ship2.gif
    413.2 KB · Views: 530
Last edited:
Greetings Civinator
:deal: I am waiting and looking forward to the publication this mods storm over Europe :grouphug:

Wotan49
 
There are still tons of work to do with this scenario. Work that is not suited for screenshots. Per example at present about 2/3 of the units have received their new resource settings, avoiding the hyperlink bug.

Edit: May be I have found something interesting to look at. The new generic heavy cruiser in SOE:

 

Attachments

  • Attack.gif
    Attack.gif
    349.6 KB · Views: 469
Last edited:
The next version of SOE is still in work. The overseas resources now have a much greater value and are needed for a lot of production and especially autoproduction in the UK. German submarines now have a much bigger impact to the game, too (later more). I also followed the suggestion in one of the many constructive posts in this thread and renamed the British Empire to Western Allies, according that now a lot more US units will appear in the game.

Canada.jpg


US.jpg
 
Work on the next version of SOE is continuing. I have started to update or to rewrite the civilopedia entries for the SOE units. Here are some civilopedia entries for units of the British Empire:

Matilda II1.jpg


Matilda II2.jpg


Commando1.jpg


Commando2.jpg


Revenge1.jpg


Revenge2.jpg


Halifax1.jpg


Halifax2.jpg
 
The work on the update of the SOE civilopedia is still continuing. This is a tough task. Many values of SOE units are controlled and I recognize, that in the last version of SOE that was available at the closed SOC site, stealth attack settings did disappear and some values changed to wrong settings. I don´t know why this happened (may be switches between development in Debug Mode and normal editing), but I hope the correct settings will be restored in the upcoming next version (and many new added).

The next version of SOE will use the possibilities of the new Flintlock patch, especially the new stealth attack possibilities.

Here are some new screenshots about the updated SOE civilopedia:

BulgPz4-a.jpg


BulgPz4-b.jpg


BulgarianStuka-a.jpg


BulgarianStuka-b.jpg


FlowerClass-a.jpg


FlowerClass-b.jpg


DAF M39-a.jpg


DAF M39-b.jpg


JavaClass1.jpg


JavaClass2.jpg
 
The work on the update of the SOE civilopedia is still continuing. This is a tough task. Many values of SOE units are controlled and I recognize, that in the last version of SOE that was available at the closed SOC site, stealth attack settings did disappear and some values changed to wrong settings. I don´t know why this happened (may be switches between development in Debug Mode and normal editing), but I hope the correct settings will be restored in the upcoming next version (and many new added).

The next version of SOE will use the possibilities of the new Flintlock patch, especially the new stealth attack possibilities.

Here are some new screenshots about the updated SOE civilopedia:

View attachment 592135

View attachment 592136

View attachment 592137

View attachment 592138

View attachment 592139

View attachment 592140

View attachment 592141

View attachment 592142

View attachment 592143

View attachment 592144

Truly magnificent work you are doing here.
 
Civinator... Excellent Civilopedia work and the collective Esthetics is Superb :goodjob:

Regarding the loss and or corruption of Biq settings... it is true that if adjustments are made to the Biq and saved as a Debug Biq then changed back to a normal Biq, there is a big risk of loss and corruption.
I will also add that it is best to save adjustments of a Normal Biq with a New Name then after saving, change the name back to the original Name.

When overwriting a Normal Biq by saving as the same name, the Biq fails mostly to keep adjustments with, for example, settings such as how often a Unit is Auto-produced. I have seen this type of adjustment happen many times by overwriting the saved Biq. Personally, I always save an adjusted Biq by adding a 1_ to the beginning of the original Biq Name then after saving, remove the 1_ to retain the original Biq name.
 
Vuldacon, thank you very much for your kind words about the new SOE civilopedia :) and I have never forgot, that you have fixed the leaderhead graphics of some of the SOE leaders appearing in CCM, and therefore for SOE, too (and also many other graphics) :). The new SOE biq has no such 'switches' between Debug and normal mode.
 
Did you solve your hyperlink bug by decreasing the number of units dependent on the same resource? What I mean is let's say you have 100 units that require iron to build. Did you reduce that number to 10 units that require iron to build?
 
Did you solve your hyperlink bug by decreasing the number of units dependent on the same resource? What I mean is let's say you have 100 units that require iron to build. Did you reduce that number to 10 units that require iron to build?
I guess here's the reason...
Additionally another phenomena of the editor, that the Civ 3 community became aware this year in Anthony Boscia´s scenario 1989, is, that the links for resources (that contain that bug) completely disappear from the unit´s civilopedia entry, when the first of the three possible resources in the editor is set to "None" (see the example in the screenshot of the Assyrian swordsman). The setting of units in RARR is very well suited for this method, as there is no unit in RARR that needs three resources as a prerequisite.
In short: if first resource is set to "None" and others aren't, no resources will be displayed in civilopedia, but they still will be needed to build a unit.
 
In short: if first resource is set to "None" and others aren't, no resources will be displayed in civilopedia, but they still will be needed to build a unit.

:yup: Yes, and this is working very well for resources - both for units and for buildings. But be aware about government specific buildings, as here this trick is not working (only one slot available for governments).
 
The new SOE biq has no such 'switches' between Debug and normal mode.
I merely posted about that as an explanation that could have taken place and for others to know about... Not that you had anything to do with it :)

All of your Work has been impeccable and extremely well done... No doubt it will be cherished and You honored for Decades to come my Friend.
 
Top Bottom