Turn 0
Jerusalem builds the Granary in 3 turns so I'll switch to blacksmith afterwards.
Turn 1
Frankish galley pillages Ghazza's fishing boat. Al-Jus destroys galley.
Turn 2
Barbarians (Mongols?) take Edessa. Seljuks collapse. Rum loses Byzantium and is destroyed.
Turn 3
Kingdom of Acre collapses. Mongols attack Damascus but are beaten off.
Al-Minya completes Krak de Chevaliers.
Turn 4
Cairo completes Al-Jazari's Workshop. +1814 to Blast Furnace.
Homs is razed.
Turn 5
Bedouin Camel attacks lone Marksman and loses. Venetian Merchants come to Sur. Sunni Missionary fails to spread Islam to Sur.
We capture Al-Aqabah.
Turn 6
We raze Tartus.
Turn 7
Genoan Merchants come to Ghazza. Troops move up to Antioch.
Turn 8
Siege of Antioch begins. Settler for Hamah started in Domyat.
We meet Oman and open borders.
I pay to replace burned down Blacksmith in Domyat.
Turn 9
Great Merchant born in Domyat. I like to save them for Golden Ages, but if somebody wants to bulb Economics that's fine. I'll put him in Cairo in the meantime.
5 Mongols spawn in between Damascus and Sur. Sur only has one Marksman and can't draft. Hopefully they attack Damascus.
Turn 10
It didn't turn out too badly. 3 Mongols take out the Marksman, Horseman, and Axemen I sent up to Antioch. Then the Cilicians take out the two Trebs. 1 Mongol attacks Damascus and is defeated, the other razes the road to the Sheep. There's a Treb in Aqabah I'll send up north.
Turn 11
Horse Archer around Damascus disappears. Mongols then take Antioch. I guess that's where he went to.
Armenia destroys Alexandria's fishing boat. Hashishiyya expands into Al-Aqabah.