Tomatekh
Sahib-i-Qirani
- Joined
- Aug 6, 2012
- Messages
- 1,408
I'll just say everyone should be cautiously optimistic. Although I did solve the specific crash that was in the save, I don't know if that was the only crash affecting the mod. Honestly, this is probably the most complex mod I made for V (even more so than Xia), so there's a fair chance there might be other problems I still need to fix.
Again, if you encounter any bugs or crashes please try to include an error report. If you are able to provide saves with a repeatable crash, that greatly increases my chance of actually fixing the problem ( and if those saves have a minimal mod list so it's not a huge effort just to load up, that also helps )
The last crash ended up being related to city-states and barbarians. If you do get a crash, you can also try a game with both turned off to see if it works. There was also the potential for a graphical base crash with the "unknown resource revealed" mechanic, but I think this was either an all or none situation (either this never worked for you or it always did).
It was when I originally released it. I have no idea if JFD made changes to his mods since then. If he has and it's no longer compatible, it will be up to him to include compatibility in his next update. The mod has had enough problems working as it is without also accommodating changes to other mods.
I have been motivated recently to finish up any loose ends I left with Civ V modding, but there's other issues holding back my other stuff. I am looking into it. It'll also depend on if the Great Spy still needs more work as I only have so much time to mod these days.
Thanks! Your bug reports have always been a great help when fixing my mods!
Again, if you encounter any bugs or crashes please try to include an error report. If you are able to provide saves with a repeatable crash, that greatly increases my chance of actually fixing the problem ( and if those saves have a minimal mod list so it's not a huge effort just to load up, that also helps )
The last crash ended up being related to city-states and barbarians. If you do get a crash, you can also try a game with both turned off to see if it works. There was also the potential for a graphical base crash with the "unknown resource revealed" mechanic, but I think this was either an all or none situation (either this never worked for you or it always did).
Is it compatible with JFDDLC?
It was when I originally released it. I have no idea if JFD made changes to his mods since then. If he has and it's no longer compatible, it will be up to him to include compatibility in his next update. The mod has had enough problems working as it is without also accommodating changes to other mods.
I would love to test it in this week. Well done, Tomatekh! Do you have any unreleased project related with Civ 5 that you want to keep working on other Than the great spy? I hope you do because you are a such elite modder.
I have been motivated recently to finish up any loose ends I left with Civ V modding, but there's other issues holding back my other stuff. I am looking into it. It'll also depend on if the Great Spy still needs more work as I only have so much time to mod these days.
Awesome work and thanks for the effort in updating and bringing it back! Love the quality of all your mods (incl all your civs), so very excited to see this!!
Great to hear the save and feedback was valuable!! Can't wait to try this new version!! Unfortunately I'll be away for 2 weeks as of tomorrow, but will for sure test the new version straight after and provide feedback...
Thanks! Your bug reports have always been a great help when fixing my mods!
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