If you don't play marathon game with 1500 turns))Easiest modification: change iTurntoCollapse to 1000. You will no longer experience any stab check.
People who play paradox games always complain it gets boring when you're too powerful and no one can challenge you.
Aggressive expansion is much more worse, for that matter. But actually, it's your skill issue if you cannot handle these things. Like, world conquest in eu4 isn't that much of a challenge, excluding boredom part.my next mod will be turning off eu4 overextension
I'm the Noob of the Mankind!Aggressive expansion is much more worse, for that matter. But actually, it's your skill issue if you cannot handle these things. Like, world conquest in eu4 isn't that much of a challenge, excluding boredom part.
I played with Rome and I was being plagued by very low expansion stability while holding land that has been historically controlled by Rome. I went to the world builder and changed some tiles to core areas and the low expansion stability problem disappeared.
It is possible indeed, however you will end up being limited to a small number of cities, just enough to achieve a historical victory. If you try to conquer Romania or other further lands you will be toasted. Let alone continuous respawns of other civilizations after defeating them, because you cannot fully control their core area, examples are Moors or Turks. With the expansion stability issues gone you can conquer without these constraints. Which I deem excessive.If you play your cards right, you can hold Historical roman empire without needing to fiddle with stability. You just to need to be very whippy and evil to peripheral cities and focus growth on your cores.
Also, make use of excess stability to overextend.
I played with Rome and I was being plagued by very low expansion stability while holding land that has been historically controlled by Rome. I went to the world builder and changed some tiles to core areas and the low expansion stability problem disappeared.
I shouldnt make fun of it but i can't hold it.
"Oh no, the game mod about rising and falling of empires is too difficult to maintain big empires."
I mean, what did you expect?
Tho i have to admit, DOC being the only RFC thats the only mod that kills you straight up rather than collapsing to core is douchey.There are cheats for everything else with the WB, and there used to be a stability cheat in the original RFC. Why the need to straitjacket everyone into playing the same way? Sometimes you wake up hungover on a Sunday and starting a game with a marine in 3000BC and seeing how much destruction it can cause before dying seems like more fun than figuring out the perfect Mayan build. Or playing as Atlantis and nuking the emerging medieval Mongols to see what happens Eurasia. Or just loading up an old modern era save, giving the barbarians 100 nukes and playing out the apocalypse they cause(or an aggressive AI player seeing as giving nukes to barbs seems to have been disabled). Or you appreciate the map, civs, and the rise & rebirth mechanics that don't exist in vanilla civ but want to ignore stability that day for whatever reason.
I don't see why having a stability cheat, and an option to turn on 'collapse to core' or 'collapse to capital' instead of total collapse is a bad thing for people who would like to use them.
I played at sword of islam and RFC Europe and the expansion stability is not as penalizing as dawn of civilization, that would be my expectation as a player. You are more than welcome to post a save showing you recreating the accurate Roman Empire to back your talk and laughs. You can take the empire under Trajan as a reference.I shouldnt make fun of it but i can't hold it.
"Oh no, the game mod about rising and falling of empires is too difficult to maintain big empires."
I mean, what did you expect?