Recent content by adajaga

  1. A

    Dido Terrible

    Phoenician harbors give +50% production to Settlers (and naval units). i know you haven't played them, but if you are going to argue a civ it trash you should at least read the description...
  2. A

    Anybody actually use district discount mechanism early game

    e.g. building two districts of one type before while you've only unlocked two, so the other is cheaper. (2 holy sites for cheap harbors or 2 campuses for cheap commercial hubs) It is an fun challenge but the opportunity cost is obviously very high. Anybody had a good experience?
  3. A

    Let's talk about ages and dedications...

    Maybe golden ages should be things you earn within an era -- when you have enough era points the dedication is activated. You could lose era points as turns progress, so if you really stop doing anything 'era point worthy' you are thought to be stagnant and slip into a dark age. Eras (besides...
  4. A

    [R&F] Civ of the Week: Japan

    I wish one of their cheap districts was harbors, these are really key to Japan. With Meiji Restoration just putting one next to your city is already +3, managing another district or some fish is easy, so +4 or +5 harbors in every city are more or less a given. With the double adjacency card...
  5. A

    Should Coast Tiles Yield an Extra Production for Balance?

    ok cool, go ahead and mod mines into the ocean then...
  6. A

    Should Coast Tiles Yield an Extra Production for Balance?

    Coastal cities always can always chop +100% cheap boats for overflow (instead of 1 shot walls), isn't that enough production? Since Magnus I have a hard time not settling coastal cities, and having huge accidental navies.
  7. A

    [R&F] Samurai is still complete rubbish

    For flavor and mechanics and made them unique Musketman that unlock for Civil Service. The expensive hard build: Make them replace Musketman, so upgradable from swordsman but they don't get the early gunpowder unit. Garbage tech: Unlock with Civil Service, to synergize with half-price theatre...
  8. A

    How long will it take UI mods to work on Rise and Fall?

    Production queue from steam workshop works still, though you can't remove things from it (but can put more stuff in front). I'm using it and better trade screen. Any other mods people are still using even if a little buggy?
  9. A

    [Vanilla] (Win 7) No city info on map after pre R&F patch

    Note: this is a Win 7 specific problem. I just upgraded my machine to Win 10 and there is no problem. Also, in the Win 7 clicking on the bottom right bubble ('fill policy slot', 'production' , etc) did nothing. On Win 10 it works as intended.
  10. A

    [Vanilla] (Win 7) No city info on map after pre R&F patch

    NoCityInfo by adajaga posted Feb 7, 2018 at 8:30 PM
  11. NoCityInfo

    NoCityInfo

    pre R&F patch bug
  12. A

    How long will it take UI mods to work on Rise and Fall?

    :D It was to make a point, how hard would it be to send an advance copy to authors of very popular mods in the way they send copies to video game journalists?
  13. A

    How long will it take UI mods to work on Rise and Fall?

    I'm scared to install R&F after two patches ago broke everything. How long do you guess it will take for mods to work again, and do you care?
  14. A

    Any love for missions (Spain UI)?

    Yes, and the bonuses are quite easy to get. Even if not placed next to a Campus they still get the +2 science from Cultural Heritage, and the extra +2 Faith from being on another continent meant that with the Earth Goddess pantheon I had a dozens of +4 science/+5 faith tiles in my 'colonies'. If...
Back
Top Bottom