Cheap harbors don't hustle out settlers..
Phoenician harbors give +50% production to Settlers (and naval units). i know you haven't played them, but if you are going to argue a civ it trash you should at least read the description...
Cheap harbors don't hustle out settlers..
Kind of on the cusp of thread necromancy here, but it seems the argument was that because you had to unlock the tech to build harbors, this created inefficiency. In this assertion, Bronze Working and The Wheel are vital techs for settler generation (don't ask me why).Phoenician harbors give +50% production to Settlers (and naval units). i know you haven't played them, but if you are going to argue a civ it trash you should at least read the description...
Phoenician harbors give +50% production to Settlers (and naval units). i know you haven't played them, but if you are going to argue a civ it trash you should at least read the description...
Kind of on the cusp of thread necromancy here, but it seems the argument was that because you had to unlock the tech to build harbors, this created inefficiency. In this assertion, Bronze Working and The Wheel are vital techs for settler generation (don't ask me why).
It's a classic dichotomy. People concerned with power rankings for the most part only consider civ's strong or top-tier if they help you play the game in what is accepted as the optimal way. So, if a civ is designed a civ in a way that takes players off the well-worn paths, it's going to have haters. Right now, coastal cities are considered sub-optimal, so Phoenicia has an uphill battle.
It's a classic dichotomy. People concerned with power rankings for the most part only consider civ's strong or top-tier if they help you play the game in what is accepted as the optimal way. So, if a civ is designed a civ in a way that takes players off the well-worn paths, it's going to have haters. Right now, coastal cities are considered sub-optimal, so Phoenicia has an uphill battle.
Well, that's what a power ranking is, not a ranking about what civ is more fun. If you start adding that in, then you're going to have a lot of subjective nonsense on top of things that are already subjective. I consider Nubia to be a really boring and badly designed civ--same with Macedon; just feels like they made them extra strong to make more money-- and can barely finish games with them, but I am not going to say they are anything but really good.
Now, what is true is that a power ranking for island maps for example would be different, and what happens is that people only play one map or settings and now that part-- there is no reason to argue that one set of settings is inherently better than another. But even in those cases, there should be a degree of logical consistency. That being said, there is some pretty bad reasoning in this thread.
Right, all good and well, but I'm not talking about fun, I'm talking about directing contempt at a civ because it isn't handing you an easy button and acting like all civ's should be designed for early rushes like Nubia and Macedon. Phoenicia isn't an early-rush monster, but that's not the same thing as saying it sucks.Well, that's what a power ranking is, not a ranking about what civ is more fun. If you start adding that in, then you're going to have a lot of subjective nonsense on top of things that are already subjective. I consider Nubia to be a really boring and badly designed civ--same with Macedon; just feels like they made them extra strong to make more money-- and can barely finish games with them, but I am not going to say they are anything but really good.
Now, what is true is that a power ranking for island maps for example would be different, and what happens is that people only play one map or settings and now that part-- there is no reason to argue that one set of settings is inherently better than another. But even in those cases, there should be a degree of logical consistency. That being said, there is some pretty bad reasoning in this thread.
You forgot Georgia...Phoenicia is even worse than Mali. At least with Mali you're guaranteed religious settlements early.
Exactly how many civs is Phoenicia better than? I'd argue both China and Egypt are better than Phoenicia. The only civ that I can think that's worse is Georgia and Khmer, but those are considered the two worst civs in the game.
Right, all good and well, but I'm not talking about fun, I'm talking about directing contempt at a civ because it isn't handing you an easy button and acting like all civ's should be designed for early rushes like Nubia and Macedon. Phoenicia isn't an early-rush monster, but that's not the same thing as saying it sucks.
One look at the title tells you that the issue isn't that a civ isn't top tier based on a very arbitrary set of settings (typically Pangaea around here), but blatant hyperbole.
For example, people generally grossly overestimate the (relative) impact of uniques on a civilization's trajectory. The main reason ancient era bonuses are so wildly popular is that they are the most visible in terms of proportional impact on a fresh game, but later era bonuses can be just as effective to your overall win condition.
Sure. So can I.As in, I can just flat out say people are wrong. and not feel bad about it at all.
As I already replied earlier on this sentiment, if that is your frame of mind, then the onus is on you to establish what constitutes "better" or "worse".If Phoenicia is not "bad", then you're going to have to list civs worse than Phoenicia.
Georgia and Khmer and perhaps England or Spain come to mind. But those are considered the worst three or four in the game. Any others?
This exhibits a simplistic close-mindedness that characterizes most of your responses. You do so to side-step the ask placed on you to at some degree quantify "better" or "worse". Which gives the distinct impression that for all of your complaining, you haven't actually reasoned anything out. Rather, the impression is you rank based on arbitrary gut checks.Wow. It is one of those "everyone is a winner" arguments.
Look, people have tier lists and elimination games in this forum for a reason. I'm thinking of starting an elimination thread for which civilization stinks the most.
Sure. So can I.
Fact of the matter is, not sure where you've been, but I and others have pointed out practical applications for Phoenicia's suite. Contrary to what you're contending, practical arguments haven't proven effective because they bounce off of rigid assumptions that close minds to the notion that a civ can prove effective without conforming to accepted tropes about, say, what techs should always be bee-lined, what government you should always adopt, what policy cards you should always slot, what pantheon should always be taken, what governor should be your first draft, and son. So much for "fair analysis".
How to play the game does then matter as more than a meme, because the assumptions about what makes a civ "suck" are predicated on dogmatic notions of how to play the game, and no traction seems possible until a wedge can driven into those biases.