If all artifacts are gone from the map, and you don't have any tiles left to overbuild, are you locked out of a Culture Victory in the modern age? The age counter is only at like 35% but all artifacts from both eras seem to have been claimed, and I only have 10 of them... (including the one from...
I really like the unique traditions for each civ and the fact that they last between ages. I really screwed up in the Exploration age and wasn't able to make use of most of Majapahit's uniques (didn't realize how ageless building worked and was only able to build one Pura because of it). But I...
1) Does the yield displayed when overbuilding account for the yields you lose replacing the old building, and 2) how does the game choose which building to overbuild when there are two in the quarter?
Narrative choices are in general per leader, but sometimes the triggers are more specific. EX: specific to a leader + civ combo, or has an internal trigger instead of or in addition to just picking a leader.
I'm a little concerned about the resource allocation needed to make this system work the way it seems like a lot of people think it will. If we assume the game is similar to other release titles, then there will be around 18 base civs upon release. Firaxis has stated many times that the bulk of...
I think that this shows the three ways you can qualify to choose Songhai as a civ in the Exploration era; if at least one box is checked you can do so. But I don't think it's the player selecting "Play as Egypt" to continue doing so, at least that's the impression I'm getting.
The top right...
It seems like geographic location, historical accuracy, and gameplay similarities will be the main factors considered for civ evolution selection at each era.
They made a point to emphasize that each era would be like a sandbox, at it seems like this belies the fact that transitions between...
Agree that some districts make more sense than others, but entertainment complex always made sense to me. From my perspective most cities I've been to do concentrate their main attractions into one street or walkable area, or at the very least have a district famous for activities and nightlife...
I like the design and implementation of Lady Trieu, if they were going to make her leader I'm glad this is how they did it. Like others have already said, the Thanh seems interesting gamewise but not particularly Vietnamese. The UA also seems a little odd for Vietnam, but I'll reserve my...
Might be a bit cynical, but I wouldn't count out Portugal as a "bonus" civ that you can either only get by purchasing the next Civ spin-off, or in an Aztec sort of way where you can get it early if you do so.
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