Eltain
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  • oh other than a competitive colonial empire and the fact that you started right on top of Spain, its no problem at all.
    Sphere of Influence. There is no history to a IOT other than one we make up. Generally people claim a SoI long before they actually expand there physically. My nation is essentially a big U cupping the bottom of Africa. There were spaces between my claims, spaces I fully expect to fill next turn...
    You are in direct conflict with my SoI. Remove yourself from the Coasts of Southern Africa or we will be at a state of war.
    Sorry, but that kind of character would not be compatable (despite the Close-Worlds being Worlds). You could play a dectective-style knight (part of an order not tied to any king and seeks to right wrongs where ever they find it) though.
    Gosh.. 10EP?

    Simply not worth developing any new units then really :/

    So will the world be stuck with rafts and warbands until someone actually does stump up 10ep? Can it be paid for over several turns?
    Sailcraft
    Cost: 2 for 1 EP.
    Developed by: Aneb-Hetch
    Available to: Aneb-Hetch
    Description: 1 EP income from working Trade Route. A small vessel of carved timber, held together by primitive nails and tar. It's propelled along the coast by means of wind power, tamed by sailors. Used for transporting goods or people, it is both a transport and trade cog.
    Melee attack: 0
    Melee defense: 0
    Ranged attack: 0
    Ranged defense: 0
    Movement Speed: 6

    Is increasing movement speed what I want? Or would it not really be within those stats? Simply its description is the important bit.. the ability to hug the coasts (currently i assume rafts are too basic to allow trade by sea?)
    Since I can't be on AIM right now I'm gonna put it here: Do a fantasy fresh start with a technological/sociological reality of around OTL 1789. DO IT.
    Just bump and revive that NES. Let the NPC's just sit there then! It was such a fantastic world we created.
    What if I end up as a warrior with 1 strength or a bard with 2 charisma? Until I know my characters strengths and weaknesses.. i can't really decide a profession!
    For religion, there are various ways to do it, depending on how strong you want to be and how the nations/cultures spread.

    You can do it KenNES Gods and Man where belief in god(s) creates an all-powerful god. More gods means less power but more uses. So you can have players start with a chosen god/parthenon and have them spread.

    You can also do it like culture spread, where people of a similar culture are much more likely to have the same religion. Also, look for religion/culture compatability. Such as North's End of Empires.

    Finally, you can just have Religious Str in each country and various bonuses there. (Pilgrimage ect)

    don't forget to give poweful religions their own stats under their description! Powerful religions have incomes, and can direct diplomacy and pilgrimage sites from a hierichy (depending on the religion)
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