Gedemon
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  • That's what I planned to do. Initially, my Run animation was starting was a take off and it was suppose to blend into the StopRun animation, that would be the landing. But to be perfect, I would have to have an anim before the Run, like StartRun, to keep the Run anim as a loop. Because for now, when it's in the air, you can see the "take off" repeating. Do you think if there is such thing as a sort of StartRun animation? I'm thinking the Combat Ready would be an option, but I think I would have to make my own AnimState file, and I don't want to start messing with this right now as it's gonna take me forever to actually understand what it's doing enough to create my own.

    I think I will do 2 versions, one simple one like the Bomber, and a second one like the Helicopter, and you'll be able to choose what is the more suitable for you
    well, if you can do take off at point A and landing at point B on a move, it would be fantastic, but simple animation is good already for my purpose :)
    Ok so simple animations then. I was taking the Bomber as reference at first, but the animations are really basic and don't really allow me to do a proper take off and landing, like I was going to initially. I thought it might be interesting but if you are using it as rebasing, i'll do the anim like usual aircrafts.

    It's nearly done, I just need to finish the texture and I'm testing a few things with the fx for now
    I was thinking of rebasing, so any aircraft would do, but helicopter may allow a slower animation. the unit would not be directly controlled, but would move from a city to another each turn.
    Hey Gedemon. I'm working on the Boeing unit as we speak, and I was wondering how you wanted to use it. Do you want to use it Bomber style or Helicopter Gunship style? It's for me to know how I should animate it. Thanks!
    Gedemon, I managed to get the FA-18 graphic working (I put the CF-18 Design as the ethnic unit for the Iroquois) as the default jet fight unit, check the latest post of mine on the R.E.D. thread.
    I can't switch my current development branch just like that, but I do plan to update R.E.D with the units that were added since October. I can't give an ETA.
    Can I make a really quick request. Wolfdog has just released the F/A 18 Hornet unit and I would really like it if this because the default non-ethnic/unique unit for all civilizations in R.E.D. replacing the F-16 unit that is currently in place.
    I'll need help on that one, I'll post in the subforum about that. And sadly real MP is not possible *soon* for it.
    Yep, but I first need to find the best way to convert my mods to MP as it will define how I'll work on them.
    I was working on integrating my mods in MP before my break, but there are a lot's of things to test like updating the DB values for MP (the formatting is not the same in mods and in the base game), what happens when modifiying gameplay element with Lua in MP (like creating an unit), etc, etc...

    I've already seen that thread and I hope that Jaii der Herr will found a way to integrate such mods using his app, but that won't be an easy task.

    But just as a side note, I've made Cultural Diffusion loading in a MP test game back in October (launched with only one human player) with minimal change to the core files (two: a civ5pkg and the ingame.lua file), problem is that you can't install the mod like other, an installer or a manual installation in the game assets folder is required.
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