Recent content by matteo773

  1. matteo773

    Modern Age mod preview

    If you're worried about technologies you could add the olympics/world cups as wonders that arrive every four years; possibly making the previous one obsolete. There are also quite a few new units that are in the pipeline for most countries. Obviously it would be difficult to get the units as...
  2. matteo773

    Polish Archer (June 28, 2008)

    Excellent unit Utah. One of your best. By the way, this is the 2500th thread in this section of the forums.
  3. matteo773

    Anyone ever seen this before?

    I've had it happen on airbase before. The AI rebases a plane to the tile and you can no longer use it. I can't remember which scenario it was in mind; it may of been TCW :confused:
  4. matteo773

    1st mod need help

    In the scenario properties section change the start date which is in the centre of the bottom of the tab.
  5. matteo773

    1st mod need help

    That would mean you would be able to change the length of your scenario by changing the amount of turns. To change the start year alter the start date section next to it. You can change the amount of time in years, months or weeks that goes by each turn by altering the base unit of time box and...
  6. matteo773

    1st mod need help

    I presume you mean technologies but if you mean the governments read the spoiler: But if it is technologies you need to check the techs available to the civ at the start. Then look at the techs themselves and make sure they have prerequesites and make sure they have the correct era. I...
  7. matteo773

    Hero units

    Glad to be of some help. :)
  8. matteo773

    Hero units

    Right, after looking at sengoku I changed the stats and turned off disband and it worked perfectly... probably a mistake on my part sorry guys, thanks for the help anyway.
  9. matteo773

    Hero units

    Wow, thanks for the quick reply. But yea I've tried what you said Virote but I've played thorugh the scenario several times and I've had a problem each time. And I've tried changing things round in Civ3Edit; I've probably been making a couple of stupid mistakes so I'll check round again :blush...
  10. matteo773

    Hero units

    I hate to ask but can anyone think of a way I can properly integrate upgradeable yet non-buildable hero units. I have a seriously bad feeling it might be hard coded. I've looked through quite a few scenarios looking for them, and the only thing remotely close is the mothballed battleships in...
  11. matteo773

    Naval Worker...impossible?

    These threads discuss what happens with terrain improvements on water tiles: http://forums.civfanatics.com/showthread.php?t=114031 http://forums.civfanatics.com/showthread.php?t=63220 http://forums.civfanatics.com/showthread.php?s=&threadid=46661
  12. matteo773

    Unit Request: DD(X) Future Stealth Destroyer.

    Well here's its vital stats if anyone is interested. Displacement: 14,564 tons[1] Length: 600 ft (183 m) Beam: 79.1 ft (24.1 m) Draft: 27.6 ft (8.4 m) Propulsion and power: 2 Rolls-Royce Marine Trent-30 gas turbines and emergency diesel generators, 78 MW Speed: 30.3 kt (56 km/h)...
  13. matteo773

    MapTweaker Utility (beta) - Copy/Paste/Resize Bix Files!

    :blush: I just tried a whole lot of things on it and I think it was the units :blush:. Thanks for the help!
  14. matteo773

    MapTweaker Utility (beta) - Copy/Paste/Resize Bix Files!

    Right, hate to bump an old thread again but every time I resize a scenario using the maptweaker then save it, the BIQ editor will open it up once but every time after that it crashes and asks me to send an error report any ideas how to fix this? It's not urgent so don't worry too much about it.
  15. matteo773

    Europe cities!!!

    If the biq was taken from the Napoleonic era scenario included in Conquest then I'd imagine Britain would be larger to show it's power at that time in the game. Anyway, I think you missed out some major British cities (Manchester, Liverpool) this is probably due to the size of the map. The...
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