Recent content by Miuna

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    [PYTHON] Landmine Triggers

    Thank you for the reply. I was leaning towards the idea of a unit, I like the concept of it not being visible whilst maintaining safety to the owner. I was wondering however, is it possible to use the OnMove command in python to trigger the mine upon units moving to the tile, but instead the...
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    [PYTHON] Landmine Triggers

    Would it be possible to create a trap/landmine which detonates upon being stepped upon? I did some research around but can't find anything for civ4 (though it did seem someone did something like this for civ5 but i don't really play that so i can't see if there is anything harvestable. I was...
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    [PYTHON] Adjusting Improvement Yield with Python

    Hi, I was looking to modify some traits (such as industrious) for my modmod, I was hoping to add the ability that if the player has trait "insert trait" they could gain plot benefits, so for example, the one i am currently working with Trait: Industrious: If the player has industrious trait...
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    [BTS] Does the game produce crash dumps or logs?

    Hi, I recently been working on a mod, it's been working fine for a while, i made a large patch update to the mod and ever since it keeps crashing to desktop during games, especially present in multiplayer, I'm not getting any python exception errors or other errors whilst playing it just...
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    [PYTHON] How to python code the palace to give random resources?

    Hi I am wondering if there is a way to make the palace give random resources settling (out of a set pool)? So, the intention i have is actually for the mod "Fall from Heaven" which uses "mana" as resources, i want a palace to distribute 3 of these at random, but for generalisation sake, "mana"...
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    Falamar + New mod civs don't attack!

    So i was wondering if anyone knew what could be the issue, I have made several new modded civs into the game (about 10 civs and maybe 20-30 leaders) and when balance testing have noticed a issue: Sometimes the civ will build a huge army but never leave their own borders, this isn't consistent...
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    How to make the game "read" New Hero's?

    Hmm, heroes aside they have currently only access to the civs they was based from (OG FFH civs) as i haven't got around to adding my units yet (low priority for me) so i would imagine unit costs shouldn't be any different from playing say Banor to a new civ. Is it possible i over looked some...
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    How to make the game "read" New Hero's?

    Thank you for this, it worked really well (apologies for the slow reply, my net is a bit tempermental recently) Do you know if/where the functions relating to unit costs are found? It's come to my attention all additional new civs i added cost super high for units (at mid game a single unit can...
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    How to make the game "read" New Hero's?

    So not sure if people still play around here but i love FFH and became obsessed with adding my personal touch on it for myself and a friend, which includes news leaders ect. After some miss-haps and such, everything seems to be working, but during some bug testing i noticed all newly added...
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    Is it possible to limit total city count?

    Unfortunately this way doesn't stop Ai capturing numerous barbarian cities, I initially had done this but they went barbarian capturing mad, which is okay for a bit but it really creates a imbalance and slows everything down. My current standing only plan is to massively cut the rate barbarians...
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    Is it possible to limit total city count?

    In my mod i had settlers disabled as the extremely long turns was annoying, but also it was annoying that if your raised a city another computer would settle where it was within seconds, it made winning conquest a chore. I found this worked well, i recently added the ability to have 1 extra...
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    [BTS] Adjusting Barbarian Tech Gain Rate

    sorry for the late reply, Thanks for this, i will have a look into it now, It seems simple enough of a change and should hopefully break the inbalance Barbarians had over players.
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    [BTS] Adjusting Barbarian Tech Gain Rate

    Hi sorry if this is the wrong place to post this, I have designed a mod for games me and my brother play, part of my newest touch is to alter the tech gain speed by x4 (everything else playing normal game speed), long story short, we enjoy the era from using Warriors to Macemen and find the...
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