Great guide, thanks for creating it!
Question for you: There's sometimes a mysterious +2 faith for a route, when the only source of faith I know about is +1 for a Holy Site in the destination city. Do you know other sources of faith? Maybe if the destination city founds a religion?
Thanks!
Thought other modders might like this. Quick hack to skip the opening logos:
http://gaming.stackexchange.com/questions/289306/how-to-disable-startup-developer-game-logos-when-loading-the-game
(Original reddit thread, harder to read...
Updated the text in the Envoy window. (Copied Xavierlol's Improvements mod, thanks man!)
Also nerfed Kumasi and Nan Madol's Suzerain bonuses, they're +1 culture per district now.
Summary
Reduces city-state bonuses to be in line with other modifiers:
1 envoy: +1 yield in capital
3 envoys: +1 yield for the district
6 envoys: Additional +1 yield for the district
City-state bonuses are still impactful, but no longer overshadow city production / yields.
Kumasi and Nan...
OneLeggedRhino submitted a new resource:
Non-Overpowered City States Mod - Makes city-state bonuses in line with other modifiers.
Read more about this resource...
That's only in BUG.
If you don't see the changing EP/T and have BUG, check the settings screen.
If you do see the changing EP/T but they're all positive, that means someone is generating more EPs than they spent killing the road, which isn't ridiculous. Check next turn and see if someone has a...
Running Specialists (Turns 72-95, Years 1120-500 BC)
Last turnset we got Pyramids. Now it's time to run some specialists.
For techs, I finish Monotheism, and move on to Currency. Someone posted recently in another thread about how they can never do the cottage-less economy that I routinely...
One of the main benefits of Drill is exp and GG points.
Exp is determined based on the relative strength of attacker and defender. It doesn't take first strikes into account. So, for whatever range of combat odds you normally fight with, your Drill archers will get more exp and GG points than...
You don't, actually. The AI won't send settlers through your borders unless they're seriously cramped. And if you see one, you can always close borders with just that AI.
Chopping Pyramids (Turns 48-72, Years 2080-1120 BC)
My next goal is Pyramids. One of the keys to high-level play is, you don't just say "I want Pyramids, so I'll have a city build them." You make a plan. Here's mine: Chop Pyramids in Pascal's capital, which has way more trees than it wants...
You know what it means when an AI starts 10 tiles from you, right? You get a second capital. See my most recent game (Ride the Rhino) for a great rush map.
On specialists: You don't need to set the slider to 0, but you can freely expand until it is 0 at breakeven. The point is, more cities =...
See the Culture Blocking Hatty game I played recently. It's the first one in my sig. I block a ton of land with 3 cities, and there's some good discussions on the first page or so of posts.
Creative helps, by the way.
A Quick War (Turns 1-48, Years 4000-2080 BC)
Wow, two people have finished the game before I even started. That's awesome. I'll read the shadows once my game is well-underway. (Edit: Read them, sounds like everyone rushed Pascal. Nice work guys.)
As planned, I settle 1S on the wine for +1C...
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