Um the Muse
King
I've always felt that Drill promotions are the most interesting. A recent thread has brought them back up, so I decided to do some of the math around them. If you're mathphobic, you might want to just give this a miss. EDIT: It looks like this has all been done before, and by people much better at math than I am. Check out some of those other links below
First of all, I guess I should explain how first strikes work. A first strike is a "round of immunity". In other words, you're not affecting the roll of the dice but you get a re-roll for each first strike you have. That, in turn, means that a first strike only does something if you lose the round.
If the attacker is the one with the first strike advantage, the odds that the first strike will change the outcome of the round is D/(A+D) where D and A are the modified strength of the defender and the attacker, respectively. If the defender is the one with the first strike advantage, the odds are reverse: A/(A+D).
First strike chances work counter-intuitively, so I'm just going to spell out their relative values:
D1 is worth FS/2 (where FS=D/(A+D); see above formula)
D2 is worth FS; D1+D2 is: D1 + FS=1.5*FS
D3 is where this gets a little weird. More first strike chances hurt the odds of previous first strike chances because the odds of getting 1 first strike is the same as the odds of getting 2 first strikes. Thus, while D3 adds 2/4*FS in value, it lowers the value of D1, from FS/2 to FS/4. So, the net gain is 1/4*FS. It actually adds half the value that D1 does! The total value is FS/4+2/4*FS+FS=7/4*FS.
D4 is worth 2*FS, for a total of 15/4*FS
Most (all?) units that can get D1 start out with a FS. Just add one FS to the above results. Also, notice that the equation changes for a unit that can go up the drill promotion line and starts out with a first strike chance. For these units, D1 is actually equal to 1/3*FS (for a total of 2/3*FS) and each first strike chance when you reach D3 is 1/5*FS (so that D1+D3+the original first strike chance becomes worth 4/5*FS).Yes, that really does mean that your extra first strike chance is basically meaningless once you hit Drill III. You might want to consider a different path
So, how does this compare to Combat promotions? First, we'd need to calculate how big of a difference Combat makes. Yay, more math! Actually, this part has all ready been done and is in the War Academy. Basically, there are certain key values where your relative strengths (between your unit and theirs) pass certain thresholds. Passing these means you have to do more (fewer) rounds of combat than you would if you were a tiny bit stronger (weaker). Passing just one of these thresholds is strictly better than one FS. If the two units are more or less the same strength, you can just about guarantee that you can pass a threshold. FYI, catapults automatically get one of these free passes whenever they withdraw from combat since they never actually completely kill an enemy . One more reason why collateral damage rocks.
Conclusions and generalizations:
The most important one is that FS matters more the weaker the unit with FS is compared to its foe.
The next is that D3 is always worth exactly one FS, no matter how many first strike chances the unit started with, meaning those that start out with extra should not waste their time on Drill promotions.By the time that you get D3, D1 is absolutely worthless D1 and D3 are both weak promotions (not counting their affect on collateral).
D4 really is worth more than all three drill promotions put together.
First of all, I guess I should explain how first strikes work. A first strike is a "round of immunity". In other words, you're not affecting the roll of the dice but you get a re-roll for each first strike you have. That, in turn, means that a first strike only does something if you lose the round.
If the attacker is the one with the first strike advantage, the odds that the first strike will change the outcome of the round is D/(A+D) where D and A are the modified strength of the defender and the attacker, respectively. If the defender is the one with the first strike advantage, the odds are reverse: A/(A+D).
First strike chances work counter-intuitively, so I'm just going to spell out their relative values:
D1 is worth FS/2 (where FS=D/(A+D); see above formula)
D2 is worth FS; D1+D2 is: D1 + FS=1.5*FS
D3 is where this gets a little weird. More first strike chances hurt the odds of previous first strike chances because the odds of getting 1 first strike is the same as the odds of getting 2 first strikes. Thus, while D3 adds 2/4*FS in value, it lowers the value of D1, from FS/2 to FS/4. So, the net gain is 1/4*FS. It actually adds half the value that D1 does! The total value is FS/4+2/4*FS+FS=7/4*FS.
D4 is worth 2*FS, for a total of 15/4*FS
Most (all?) units that can get D1 start out with a FS. Just add one FS to the above results. Also, notice that the equation changes for a unit that can go up the drill promotion line and starts out with a first strike chance. For these units, D1 is actually equal to 1/3*FS (for a total of 2/3*FS) and each first strike chance when you reach D3 is 1/5*FS (so that D1+D3+the original first strike chance becomes worth 4/5*FS).
So, how does this compare to Combat promotions? First, we'd need to calculate how big of a difference Combat makes. Yay, more math! Actually, this part has all ready been done and is in the War Academy. Basically, there are certain key values where your relative strengths (between your unit and theirs) pass certain thresholds. Passing these means you have to do more (fewer) rounds of combat than you would if you were a tiny bit stronger (weaker). Passing just one of these thresholds is strictly better than one FS. If the two units are more or less the same strength, you can just about guarantee that you can pass a threshold. FYI, catapults automatically get one of these free passes whenever they withdraw from combat since they never actually completely kill an enemy . One more reason why collateral damage rocks.
Conclusions and generalizations:
The most important one is that FS matters more the weaker the unit with FS is compared to its foe.
The next is that D3 is always worth exactly one FS, no matter how many first strike chances the unit started with, meaning those that start out with extra should not waste their time on Drill promotions.
D4 really is worth more than all three drill promotions put together.