Recent content by Philasimes

  1. Philasimes

    Civ VI patch - Red Shell removed and cross-platform PC/Mac added

    Me personally, I am relieved that Firaxis has decided to remove Red Shell from the game. I actually uninstalled it for the mean time. My problem with it was not necessarily that they were trying to collect the data, but how intransparent they were with it. It should have been an opt-in programm...
  2. Philasimes

    Need help with custom civilization mod

    So, you've got quite a few errors. ERROR: no such table: Types [842036.563] [Configuration]: In Query - insert into Types('Type', 'Kind') values (?, ?); This just means that the game is trying to update the database but it cannot find any table called 'Types'. Most likely that's because...
  3. Philasimes

    Need help with custom civilization mod

    Could you please provide the database.log file which you will find in in the folder documents/my games/sid meier's civilization VI/Logs? After you launch the game with the mod enabled and it crashes, just open the database.log file and tell us what it says inside. Artdefs files will most...
  4. Philasimes

    [R&F] Unique Palace Buildings

    Yeah, I think that's really it. Now we just need to find a way to import dlc assets into the asset editor.
  5. Philasimes

    Limit UPDATE to only one civ

    I'm not quite sure we are on the same page. Otherwise I just don't really know what to do with your pdf. I am aware of how modifiers etc work in game, that is not my problem. In my understanding, traits are tied to modifiers. My problem is, that there is no effect that would result in a...
  6. Philasimes

    [R&F] Unique Palace Buildings

    Thanks for the reply. Unfortunately, I was talking about the unique ones, which are (afaik) not defined in the cultures artdef. This seems to be a tough nut to crack for me.
  7. Philasimes

    Limit UPDATE to only one civ

    How would you to about that? How do you link an effect to a trait? I'm aware of the effect, but how am I going to tell it that I want there to be +1 appeal to tiles adjacent to plains if there is no requirement for that terrain adjacency?
  8. Philasimes

    Limit UPDATE to only one civ

    Hello everyone. I have been trying to give certain terrain types more appeal, but I have failed, since the only effect that was provided by the game developers is one that changes the appeal of features. I though that maybe updating the terrains' appeal would work, but that would change it for...
  9. Philasimes

    [R&F] Unique Palace Buildings

    But is there a way to select unique palaces of basegame civs, like spain?
  10. Philasimes

    [R&F] Unique Palace Buildings

    Hello fellow modders I was trying to change the city look for my modded civilization, and I wanted to use Poland's unique palace, but I can't seem to find in what artdef it is defined. I also can't find it in the asset editor, but I can find e.g. Australia's. Does anyone know how I would go...
  11. Philasimes

    How do I know what arguments a modifier takes?

    You can look at the database used for civ 6 using a program like SQLite and then look at all the tables inside the database. There is one called modifier arguments. There‘s a super useful tutorial on here for doing just that. I’m sure you can find it if you google sqlite tutorial civfanatics...
  12. Philasimes

    [Vanilla] Issues with Civ Template

    Sorry, I meant loading the same files in both. Ok, I'll try to load the problematic files in only one database.
  13. Philasimes

    [Vanilla] Issues with Civ Template

    Thanks for the replies. I've switched to working with xml and imported my files to modbuddy. I haven't any problems with loading the mods now. I've also never had any problems with running the files in fronend and ingame actions, and people told me to do it that way. How would you have done it?
  14. Philasimes

    [R&F] More loyalty per city if full loyalty

    Hello fellow modders. I once again have a question concerning loyalty this time. I was wondering if it was possible to give a city more loyalty pressure per turn, if the city has reached full loyalty. I would prefer to do that in percentage, but I think that's not possible, so I decided to...
  15. Philasimes

    Commercial Hub Mountain Adjacency Bonus

    Hey, thanks for the reply. It might have been that, but also, I was missing the value TILES_REQUIRED. I put that one in and it worked! I'll update my first post with the code
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