:lol:
please fail less. i'll just ignore you from now on since you're totally clueless
shows that competent developers might actually win. this doesn't seem like some open poll where a bunch of kids who think killzone 2 is the greatest game ever will vote guerilla 1st place.
id didn't develop quake 4, and doom 3 wasn't really a multiplayer game. they tacked it on. they added serious multiplayer support to the engine later on with quake 4 and quake wars. as for optimization they're about the same. doom 3 had a little better graphics and required a little better...
hope not
they should get knocked out in the first round by the almighty id software
id practically invented the FPS genre. doom 1 and 2 are still unmatched for what it does. quake 3 is pretty much the most competitive and fluid game around. the only thing arguably better is quake live and...
after animal + bronze working (in either order or skip 1 if fronts have a resource), you need to go for priesthood asap or else the enemy gets metal casting for free
the 8 turns it will take to get you to priesthood are more important than anything else you can do because you will need to get...
this is done sometimes in large teamgames.
oracle gives a free technology. usually, after oracle, you need 2 techs to grab feudalism for free (writing + monarchy).
usually, you only have time to research one of these, or else you risk letting the other team grab oracle. in large teamgames...
your team's research is pooled and accessed by everyone.
so you share techs and research and everything.
in a team game, you ideally want 6 techs with 3 civs without sacrificing traits.
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