"March Mayhem" for Game Developers

Ginger_Ale

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The Escapist, an online gaming magazine, is holding a "March Mayhem" tournament pitting 64 game studios against one another in a format that all basketball fans will recognize -- a four division bracket where each game developer gets seeded, or ranked compared to others. Individuals can then vote for in each matchup, choosing between one of two studios and allowing the winner to advance. Last year, Turbine, Inc. beat out Harmonix in the final.

In the 2009 version, Firaxis, designer of the Civilization series, is seeded 6th in the West division, facing off against 11th ranked Bungie, creators of the Halo series. When the first round begins on March 19, you can go to this thread and vote in Firaxis' matchup as well as all the rest. Keep in mind that you do need an account there to cast a vote.

You can visit the tournament page to get more details and view the bracket. The top seeds are Activision/Blizzard, Ubisoft, Turbine, and Nintendo. Good luck to Firaxis!
 
Shouldn't Firaxis (Maryland) be Eastern or Southern division?
 
Valve will win.

hope not

they should get knocked out in the first round by the almighty id software

id practically invented the FPS genre. doom 1 and 2 are still unmatched for what it does. quake 3 is pretty much the most competitive and fluid game around. the only thing arguably better is quake live and that's id software too. game development also involves technology, and no other developer has even come close to id in that department. also they release all their engines as open source. also, they did all this with something like 15 people.

valve created a series where you might fall asleep during 90% of the game because you aren't doing anything (half life). the mod teams that they acquired made good stuff (counterstrike, team fortress, etc.), but i wouldn't credit valve's development with that.

you're probably right in that valve has way more fans, but maybe blizzard can challenge them. they also have lots of fans. i think blizzard sucks more though since they have something like 5000 employees and they still can't do anything except make starcraft with new graphics leaving all the problems with the old game still in there minus a few glitches.

as far as civilization goes, there are some really great ideas that the current developers expanded on and it is a fantastic game, but it's broken in key ways. i think the developer is good, but not like "best developer ever". i think they need more competition because i don't see any games that even try to compete with civ.

sad to see ensemble isn't on the list.
 
Valve has the CS series, the TF series, L4D, the Half Life series, and the best digital distribution system currently in existance in Steam.

And, their games are great value, especially compared to other developer's pricing schemes.
 
hope not

they should get knocked out in the first round by the almighty id software

id practically invented the FPS genre. doom 1 and 2 are still unmatched for what it does. quake 3 is pretty much the most competitive and fluid game around. the only thing arguably better is quake live and that's id software too. game development also involves technology, and no other developer has even come close to id in that department. also they release all their engines as open source. also, they did all this with something like 15 people.

I hope Valve wins.

id made great games in the early 90's, but when was their last good game? Quake 4 was horrible, Doom 3 equally as bad. Technology wise, id's last released engine was Doom 3, an engine which I personally hated. It seems other developers didn't love the engine either, seeing as how little it was licensed by third parties. The Doom 3 Engine was poorly optimized and had piss poor net code / multiplayer support. The engine had a limit of 4 players per server which is inexcusable for an engine released in 2005. Not exactly the work of a company that excels in game technology.

I do have to admit that releasing the source code to their engines is a great thing to do. I wish more companies did this, but it doesn't make up for their other recent shortcomings.

valve created a series where you might fall asleep during 90% of the game because you aren't doing anything (half life). the mod teams that they acquired made good stuff (counterstrike, team fortress, etc.), but i wouldn't credit valve's development with that.

It all comes down to opinion and in this case, you're in a small minority. Don't get me wrong, I respect your opinion, but I strongly disagree for a number of reasons. Valve has consistently and continues to put out games that are well reviewed and sell millions. Half-Life, Team Fortress Classic, Counter-Strike, Day of Defeat, Ricochet (little known game, but awesome), Half-Life 2, Counter-Strike: Source, Day of Defeat: Source, Portal, Team Fortress 2, and Left 4 Dead. All of these are great games [especially Portal], no matter if they were released ten years ago or released this year. As for the issue of mod teams != Valve, I disagree. Once Valve hires a mod team, they become part of Valve's development team.

As for the issue of technology, you were right when you said that technology is important in game development. If we look at the technology that Valve has developed, we essentially have A) Gold Source (The Half-Life 1 Engine), B) The Source Engine, and C) Steam. I'm not going to get into the Half-Life 1 Engine as it'll make this post far too long, but lets take a look at the Source Engine and Steam. The Source Engine is an amazing piece of software in my mind because A) it's heavily optimized, B) has great net code, and C) is highly modable by both Valve and third parties. The fact that it's highly modable allows Valve to continue to add to the engine instead of developing a new engine from scratch every two years (Such as when id ditched the Doom 3 Engine to develop the Rage engine). Left 4 Dead was released on a five year old engine, but you'd never know it playing the game. Not having to develop a new engine every x years is huge for a game studio, it saves the company money / time while also improving the quality of future games (Developers spend less time struggling with learning new tools and more time building a game in an environment they become increasingly familiar with).

As for Steam, in my mind it's one of the greatest things to happen to the PC games industry. For consumers, it allows them access to any of their games on any PC without having to worry about scratching / losing CD's or CD keys. It also provides them with a tool to keep in touch with other people they play games with, gives them awesome sales every weekend, as well as is a way to introduce gamers with games they might have not otherwise known about. I'd also argue that downloading from a server is a lot easier than going to a store, but you'll get a lot of different opinions on this one. As for developers, they get instant access to sales figures (which is huge for a business), higher profit margins (Downloading a game costs a lot less than boxing and shipping a game), access to stats that will help balance the game (ie: As done with the Warhammer 40k beta), and access to what hardware gamers are running which is extremely helpful when deciding what a new games minimum requirements should be. Steam is especially great for small developers. For example, the creator of Gary's Mod made over 3 million dollars from releasing the game over Steam. Another example is the creator of Audiosurf. I don't have any links on how much he made, but you can bet your ass it was over a million. Both of these are games that wouldn't have sold had they not been on Steam.

Another thing that comes to my mind is the fact that Valve continues to support its older games, the last patch released for Half-Life was in October of 2008. It wasn't even to address an issue with Half-Life itself, it was to solve a crashing problem that a third party mod team was running into. Which leads us to another reason why Valve is awesome, they support third party mods better than any other company in the industry. They have highly modable engines, provide great documentation of said engines, provide support to third party mods if they ask for it (Modders can literally email someone at Valve with a problem and they'll try to help solve it), and even host mods through Steam which increases said mods playercount at least ten fold.

Needless to say, I really like Valve.
 
All that I know is that Nintendo, Square, and Konami will be my top three. Hold on a minute...

1. Nintendo
2. Square/Enix
3. Konami
4. Capcom
5. SEGA
6. Valve

Forgot a few more. But why is Turbine a 1 seed while Square is a 3 seed?
 
id made great games in the early 90's, but when was their last good game? Quake 4 was horrible, Doom 3 equally as bad. Technology wise, id's last released engine was Doom 3, an engine which I personally hated. It seems other developers didn't love the engine either, seeing as how little it was licensed by third parties. The Doom 3 Engine was poorly optimized and had piss poor net code / multiplayer support. The engine had a limit of 4 players per server which is inexcusable for an engine released in 2005. Not exactly the work of a company that excels in game technology.

id didn't develop quake 4, and doom 3 wasn't really a multiplayer game. they tacked it on. they added serious multiplayer support to the engine later on with quake 4 and quake wars. as for optimization they're about the same. doom 3 had a little better graphics and required a little better hardware. just see benchmarks. now recent source games look a lot better than games from 2004 for obvious reasons, but they require a lot more hardware as well. meanwhile id has moved on to idtech5 because they realize engines from 2004 despite upgrades, aren't cutting it for what they want to achieve. it's really between id and crytek and maybe intel at the moment. the only thing valve really pushed forward technology-wise is physics.

Half-Life, Team Fortress Classic, Counter-Strike, Day of Defeat, Ricochet (little known game, but awesome), Half-Life 2, Counter-Strike: Source, Day of Defeat: Source, Portal, Team Fortress 2, and Left 4 Dead. All of these are great games [especially Portal], no matter if they were released ten years ago or released this year. As for the issue of mod teams != Valve, I disagree. Once Valve hires a mod team, they become part of Valve's development team.

and if you look at what happened with all the mod teams, they broke their original game after getting acquired. team fortress (quake and then half life) was excellent. team fortress 2 is a broken in countless ways, primarily hitboxes. counterstrike 1 was a good competitive FPS. counterstrike source is pretty much the exactly same game (i.e. valve did nothing new) with a graphical update and broken hitboxes. it manages to stay played not because valve is great or anything, but because the original game developed outside valve was so popular. i'm willing to bet that a big reason why the original half life engine mod's hitboxes didn't suck is because the engine was at its core the quake 1 engine. bottom line is that valve does not know how to make a competitive multiplayer game. i'm not saying they have to either, but just give credit to where it's due. saying valve created counterstrike is like saying 2K created civilization.

steam is a ripoff for developers and gamers, but really that has nothing to do with valve as a developer. distribution channels are a separate category otherwise gamestop would be in the poll too.

anyways, what's more of a joke is how turbine got seeded above both of them.

1. Nintendo
2. Square/Enix
3. Konami
4. Capcom

yeah, those might win too depending on who turns out for the vote.
 
and if you look at what happened with all the mod teams, they broke their original game after getting acquired. team fortress (quake and then half life) was excellent. team fortress 2 is a broken in countless ways, primarily hitboxes. counterstrike 1 was a good competitive FPS. counterstrike source is pretty much the exactly same game (i.e. valve did nothing new) with a graphical update and broken hitboxes. it manages to stay played not because valve is great or anything, but because the original game developed outside valve was so popular. i'm willing to bet that a big reason why the original half life engine mod's hitboxes didn't suck is because the engine was at its core the quake 1 engine. bottom line is that valve does not know how to make a competitive multiplayer game. i'm not saying they have to either, but just give credit to where it's due. saying valve created counterstrike is like saying 2K created civilization.

Broken hitboxes = it's not exactly the same as what it was and now I cant hit anything so I'll blame the game for my failures.
 
id didn't develop quake 4, and doom 3 wasn't really a multiplayer game. they tacked it on. they added serious multiplayer support to the engine later on with quake 4 and quake wars. as for optimization they're about the same. doom 3 had a little better graphics and required a little better hardware. just see benchmarks. now recent source games look a lot better than games from 2004 for obvious reasons, but they require a lot more hardware as well. meanwhile id has moved on to idtech5 because they realize engines from 2004 despite upgrades, aren't cutting it for what they want to achieve. it's really between id and crytek and maybe intel at the moment. the only thing valve really pushed forward technology-wise is physics.

id did help develop and publish Quake 4. You are right, though, they weren't the main developer. As for Doom 3 not being a multiplayer engine, your argument was that id excelled at being a technology company. I'm saying the fact that an engine released in 2004 had worse than horrible netcode and (at least on my machines) ran poorly (when HL2 ran wonderfully) with what are in my mind graphics that look like plastic kind of goes against this. Seriously, I don't understand why everything in the Doom 3 engine looks like plastic. As for the engine scrapping, compare the graphics of the Rage engine and the Orange Box version of the Source Engine. Can you honestly say that one looks noticeably better than the other?

and if you look at what happened with all the mod teams, they broke their original game after getting acquired. team fortress (quake and then half life) was excellent. team fortress 2 is a broken in countless ways, primarily hitboxes. counterstrike 1 was a good competitive FPS. counterstrike source is pretty much the exactly same game (i.e. valve did nothing new) with a graphical update and broken hitboxes. it manages to stay played not because valve is great or anything, but because the original game developed outside valve was so popular. i'm willing to bet that a big reason why the original half life engine mod's hitboxes didn't suck is because the engine was at its core the quake 1 engine. bottom line is that valve does not know how to make a competitive multiplayer game. i'm not saying they have to either, but just give credit to where it's due. saying valve created counterstrike is like saying 2K created civilization.

None of that is true. The hitbox problem in source games has either been made up or fixed. There are tons of videos demonstrating this, so your point is invalid.

As for Valve not changing CS: S gameplay enough, you really have to look at the reasons why they did what they did. Valve was essentially backed into a corner with CS, the game is so popular and played so competitively that changing the game would be akin to blasphemy in circles where CS is popular. Rather than change what worked and piss off their fanbase, Valve decided to upgrade the graphics and leave the same gameplay that got so many addicted in the first place.

They did, however, change Team Fortress in fundamental ways and I think (and the many people who play the game would agree with me) that the changes are for the better. You claim that they broke the gameplay in "countless ways", but the only reason you cite are broken hitboxes which we now know isn't even true. I'll cite them fixing nade spamming, balancing all of the classes, and the fact that TF2 is infinitely more popular than TFC ever was as proof that TF2 was an improvement. I look forward to hearing how TF2 is "broken in countless ways."

And again, because every single person on both the TF team and the CS team was hired, I think its fair to say that the guys from Valve created both games. It wouldn't be like saying 2k made Civilization, it would be like saying Sid Meier made Civilization.

steam is a ripoff for developers and gamers, but really that has nothing to do with valve as a developer. distribution channels are a separate category otherwise gamestop would be in the poll too.

We're talking about best studio. Steam is one of the reasons why Valve is so great, it's intrinsically linked with Valve. I have to ask, WHY is Steam a ripoff for developers and gamers? I stated why I thought it was great for both (and the numbers agree with me: 20 million accounts, every major publisher on board), you should at least state the reasons why you think its a ripoff instead of making blind accusations.

For the record, Blizzard will probably win this. Or Nintendo.
 
I hope Firaxis does well!
 
id did help develop and publish Quake 4. You are right, though, they weren't the main developer. As for Doom 3 not being a multiplayer engine, your argument was that id excelled at being a technology company. I'm saying the fact that an engine released in 2004 had worse than horrible netcode and (at least on my machines) ran poorly (when HL2 ran wonderfully) with what are in my mind graphics that look like plastic kind of goes against this. Seriously, I don't understand why everything in the Doom 3 engine looks like plastic. As for the engine scrapping, compare the graphics of the Rage engine and the Orange Box version of the Source Engine. Can you honestly say that one looks noticeably better than the other?

:lol:

please fail less. i'll just ignore you from now on since you're totally clueless

right now it's neck and neck (28-28) @ 3:06 am EST. Let's all get out and vote!

shows that competent developers might actually win. this doesn't seem like some open poll where a bunch of kids who think killzone 2 is the greatest game ever will vote guerilla 1st place.
 
:lol:

please fail less. i'll just ignore you from now on since you're totally clueless

Or in other words, you can't back up your argument so you're going to ignore everything I've said and pretend that you've won. Clearly I'm the clueless one.
 
If I may, Firaxis is currently ahead, but just by a little bit! The Firaxis/Bungie round seems to have gotten more votes, and is the closest by percentage, than any other round of the contest. So please go vote! Every vote matters here! And thanks very much for everyone who has voted so far!
 
If I may, Firaxis is currently ahead, but just by a little bit! The Firaxis/Bungie round seems to have gotten more votes, and is the closest by percentage, than any other round of the contest. So please go vote! Every vote matters here! And thanks very much for everyone who has voted so far!
Go, team! I hope you win, Mr. Murray!
 
By the way, here Firaxis is very close to 'First Round' Defeat. Bungie is 40+ votes ahead.
 
If they lose, they're out right?
 
Damn! It seems like Firaxis is going to lose.
 
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