Do you find MP Gets boring?

ruff_hi

Live 4ever! Or die trying
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Now, don't shoot me ... but I am starting to find MP very formularific ... tech bronze, iron if required and rush your opponent with axes. If no metal, pray and tech animal Hus for your horses, pillage opponents metal or lose the game.

The tech towards cats and phants (if the game lasts that long).

Best starting resource in a MP game is GOLD for the quick tech.

Am I missing something or is the above just really wrong? How can a game be spiced up ... different map script? advanced start? non-ancient start? Other?

That said, it could be that I am getting burnt out by Civ regardless of the version (SP, MP, SG, etc).
 
I play mostly pitboss and i find that most games don't act like this... Only in 3 of the last 9 games i have played have i been involved in early rushes(done 2 and gotten 1 against me). Gems is arguably better than gold since it gives food and allow your city to grow and i would go out on a limb and say that irrigated corn is better than those most of the time as in the early game food and production is what matters.. Sure if you don't do anything to spice it up the start will be very similar a lot of the time. Build workers settlers expand kill the neighbors etc. Wonders and diplomacy do spice up the games a tad and now with bts spying. Different map certainly change the dynamics of the game.. Pretty much all the map types are playable but require very different strategies and tactics. Alot of the time it is about making the most of the situation though and that require very methodical and hence formulatic play as there is often plays that are strictly better than others.

Other things you can do to spice up the game is play various mods(ffh for example). Or play with a different group of people. When all come to all though this is just a limited game and doesn't have endless possibilities which means if you have played it enough you will feel like you have been in similar situations before and hence make it feel repetitive.
 
you are playing on noob settings or with noobs if your game is decided by the early axe rush
well that is helpful ... NOT. What are the non-noob settings?
 
well, if you're playing through the game lobby with random people, that's pretty much noob settings... unfortunately most ppl who play there suck pretty bad - my last game was me taking out some moron with a 1-archer "rush"

you gotta either organize games with ppl you know, or through this forum, or you could also try the civ IV ladder thing...
http://www.myleague.com/civ4players/ - this is the link

also, in my opinion, "quick" speed and "blazing" timer is noob settings too
quick unbalances the game, and blazing is just too fast for you (and others) to be able to control everything, or think of detailed strategies, or deal with sudden invasions
 
Play on bigger maps to avoid early rushing. No more than 6 players on medium-low sea small maps, 8-10 on standard (if 10 play low sea). Preferably do inland seas instead of team battlegrounds in teamers.

And every game map is different. Building up good cities fast is main principle of winning. Or be unlucky have have no metal while your opponent has horse. Say gg and rehost.
 
Well, Warlords introduced Chariots with a 100% attack bonus vs Axe which I assume was meant to help with an early Axe rush. Of course that assumes you have Horses.

You could also start in a later era and get past the normal ancient era routine.

I've also seen games which prohibited player attacks before a certain turn.

But most important is not to neglect defenses. You can get away with that in SP but not in MP. ;)

Bernout
 
Well lobby games i find not much fun because they are much about the bronze horse and iron resources. when people get cats everybody is at war. but in MP Pitboss things are different and now i m a pitboss games where we have astronomy discovered and continetal trade and diplomacy is formed wich gives a boost to the normal gameplay of axerushing.

Also in Pitboss forming allies is much more important then in lobby games wich makes it more fun. In lobby games you just dont have the time to make allies and find out who wants to go with war with you etc.
 
Greatest problem is getting together with people who will chose decent settings and won't have massive connection problems. I used not to mind this so much, but now I don't have the patience with it and that is why I think I'll only play in tournament games now - or practice games for such tournaments.
 
well, if you're playing through the game lobby with random people, that's pretty much noob settings... unfortunately most ppl who play there suck pretty bad - my last game was me taking out some moron with a 1-archer "rush"

you gotta either organize games with ppl you know, or through this forum, or you could also try the civ IV ladder thing...
http://www.myleague.com/civ4players/ - this is the link

also, in my opinion, "quick" speed and "blazing" timer is noob settings too
quick unbalances the game, and blazing is just too fast for you (and others) to be able to control everything, or think of detailed strategies, or deal with sudden invasions

Yes for more of a challange, check out the league(previous ladder) at our new home. www.civplayers.com

Also you could look at joining one of the clans and taking part in a CCC(Clan Champion Cup) which is a weekend long tournament with usually around 15 events. The CCC ussually brings out some of the best CIV mp players around.
 
My brother and I play LAN games every 3 weeks. We play a lakes duel game on epic speed (750 turns) with blazing turn timer using random civs. We turn off barbarians and tribal villages as well to remove some unnecessary randomness. The game usually takes so long that we call the day "Civ Day".

We encounter the following issues:
(1) My brother is not as skilled at the game so I use a difficulty setting 2-3 levels higher which handicaps my research and production ability. This handicap does produce tigther games.

(2) More times than not, the game is usually won by the person who researches a critical combat technology first and then is able to construct enough units to supress and overwhelm the other. Prime examples are: Construction (elephants, catapult), Guilds (knights), Military Tradition (cavalry), Rifling (riflemen), Assembly Line (infantry). Of course it depends on what resources are available (especially early in the game, as extra resources can spring up at time goes on) but we believe the most important strategic resources in order are: iron, ivory, horses, copper

(3) Rushing does not have a major impact on the game as both of us undertake it. I guess if one has more forest than the other, this might have an effect but I think it's negligible.

(4) We find that pillaging is an excellent way of suppressing the opponent and drawing defenders out of the cities. Sabotage of resources is also effective especially around cities that have large bonus modifiers for science or gold.

The biggest problem is momentum. Once one of us starts to weaken, it is even harder to build momemtum back. We've had a couple of games where momentum has swung (these are the best games) but most times one of us is slowly on the path to oblivion and we know it.

We are still experimenting with map types and sizes in order to try and find the right balance for duel.
 
Like in most games, Civilization IV doesn't work properly in lobby games. Besides the lack of skill you'd find unpleasant in FPS games, you get people who leave at the first unlucky event that happens to them. Fortunately, there is a solution to the problem. You join clans and guilds and group with other players to match your skills against them. I have never played a lobby match in Civilization IV because I know how those would be like. Always rushing in the bronze age, never lasting more than a few hours.

I belong to a Finnish group of Civilization players, available for any Finn. We play games on epic speed and we encourage players to challenge themselves to play with various styles to win. There have even been a few culture victories during the hundreds of games we've played starting out back when Civilization III: Play the World came out. Don't think for a second we're not appreciating the combat side of the game. You're free to rush with axes if you choose to, but having a 5-8 player game with skilled players it might not be a really good idea to rush because not only it might as well fail unless you really plan it, it also creates attention. "This guy is playing very aggressively this time around. I wonder if I should tech ahead and crush him before he gets his economy back in shape after the conquest."

Basically, company makes all the difference in the world. The best game in the world can be disappointing with players that don't know what they're doing. It's all about connecting.
 
Like in most games, Civilization IV doesn't work properly in lobby games. Besides the lack of skill you'd find unpleasant in FPS games, you get people who leave at the first unlucky event that happens to them. Fortunately, there is a solution to the problem. You join clans and guilds and group with other players to match your skills against them. I have never played a lobby match in Civilization IV because I know how those would be like. Always rushing in the bronze age, never lasting more than a few hours.

I belong to a Finnish group of Civilization players, available for any Finn. We play games on epic speed and we encourage players to challenge themselves to play with various styles to win. There have even been a few culture victories during the hundreds of games we've played starting out back when Civilization III: Play the World came out. Don't think for a second we're not appreciating the combat side of the game. You're free to rush with axes if you choose to, but having a 5-8 player game with skilled players it might not be a really good idea to rush because not only it might as well fail unless you really plan it, it also creates attention. "This guy is playing very aggressively this time around. I wonder if I should tech ahead and crush him before he gets his economy back in shape after the conquest."

Basically, company makes all the difference in the world. The best game in the world can be disappointing with players that don't know what they're doing. It's all about connecting.

This sounds fantastic....so how many hours does it take to finish a game in epic speed?
 
This sounds fantastic....so how many hours does it take to finish a game in epic speed?
Well, I'm not really counting, and the game clock seems to be that accurate, but usually the games take around 7-15 hours, played in 2-3 sessions, usually during a weekend.
 
I'm starting to find multiplayer too easy... granted, i only play random people on the internet lobby, but still... i have yet to lose.
 
Well,

you are right - espicially, if you prefer to play without timer in order to give you the change to talk to other gamers, go for diplo and so on.

Most the time i play multiplayer, the agme ends about one hour it started, as every one is gone.

I would like to play longer and more intensive with more agmers on a large map, maybe even a scenario.

As we've got Eastern, some of us even Eastern holidays, I would like to organize a game, were we really could play it till the end, maybe in sessions of 1-3 hours, or so.

If you are interested, just give me a feedback to determinate the settings by election.

Bye

hardwarevreag

PS: I am from Europe (GMT +1), but that should not become a problem, as I am very flexible.

PPS: I will be here in about half an hour and again in an hour in the hope that there are at least 2-4 players...
 
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