r_rolo1
King of myself
BTW does civ IV uses all four cores for calcs ? There weren't exactly a lot of quad cores in 2003
and I doubt that the game it is optimized for using them. If the cals are concentrated on one or two cores......

Genv [FP],
Have you tried saving your game, closing down the program (exiting to desktop) then reloading your save?
I say this because I've notice the same problem in my machine, however when I stop and pick up the game later on everything moves much quicker. I haven't done any official testing, but it sure feels like CivIV has a memory leak.
Settings houldnt really change the waiting time between turns, settings usually deal with graphics and they need power from the videocard, the waiting time will be reduced with a better cpu and most likely memory.
And crysis also requires a good cpu so its really not his hardwares fault. The cpu just needs some time to think (you wonder why since half a chicken could do better).
The graphics engine isnt that bad on the other hand, only few computers are completely unable to play civ on the lowest settings. And the engine could have been used for way better graphics (oblivion is using the same graphics engine, believe it or not).
BTW does civ IV uses all four cores for calcs ? There weren't exactly a lot of quad cores in 2003and I doubt that the game it is optimized for using them. If the cals are concentrated on one or two cores......
T.A JONES said:Pssst the answers you seek are very highly controversial .Nobody likes to hear the rig they paid out the ear for runs slower then a older, 1/3 the cost civ4 playing machine. It true IM afraid and fact is present to back this up
It goes back to the programmers and how they designed civ4 to utlize netburst. Codename Cedarmill as peak evo in this regard This was the very last of the monocore CPU's ever made. The know how poured n this CPU model is most refined for mono game design .Nothing beat it on the civ front
This discovery came when the greatest mono cpu of all time was bolstered with quadcore suited motherboards.
Everyone knows motherboard makes the speed of specs like L2 and ram flow towards the tasks faster (1066mhz used on cedar by player aware of its dominacne for mono utilized games) or slower, ( 800mhz, cedar's deafult...a disasterous choice for bottlenecking P4's raw speed ) depending on what mhz speed
Games desiged for monocore are shown too play best on cedarmill the fastest. Its amazing artical of exception to the truth , that being core 2 is the best CPU to date for PC games.
Couple the Cedar very latest v-cards the mobo now can operate and you have he best computer made for any civ game so far . Your qaud has you in good shape to play civ5.
You will not every see a complaint with a cedarmill user about lag in turns however, you are about the 400th Core2 slow game complaint on this forum
L2 is the Cpu memory that calculates the turns in CIv4 before ram is called in . The more you have the longer your turn avoids netburst ineffiecient pipeline struture delys when virtual memeory is called up
Heres the evo of P4 .
Northwood 130nm) L2 cahe 512mb...crap yet thnks to dell most common model
Prescott (90nm) L2 cahe 512mb
Prescott 2M (90nm) L2 cache 2 MiB
Cedar Mill (65nm) L2 cache 2Mb
The straight shrink of the 600-series core to 65 nm gave Cedar Mill a lower heat output than Prescott. Now overclockers ran a 4.6 ghz nice and easy. The "40% less effiecnt then core2" claim by intel was proven as a lie becaue todays cedar owner uses the Core2 motherboard
SO a core 2 running at 2.6ghz is no eqaul to a cedar running at 3.6ghz when the cedar has a mobo deliver L2 and ram to the CPu's task at new superior levels then what was shipped before (800mhz junk!)
Back when Intel touted new dualcore they forget to say " a cedar with a better mobo/ v-card was truly the newt big advanace "'opps! and btw, monocore game optimization is here to stay for a while."
Genv [FP];7215747 said:I rarely finish a game in one sitting, but I've never noticed that problem.
Genv [FP];7215746 said:@ Everyone regarding my FPS statement - I know that civ does calculations, but FPS shooters do calculations when you're doing, say, blowing 10 explosive barrels in a row.
Someone is a little too insecure about their Pentium 4 sticker. A Core 2 processor absolutely crushes the P4 -
NO. How bout you find one that disproves the practiced 'theory' using related Civ information, not general charts or guidlines that bypass game desinger variables for generic stipulations on what should happen?Find a review, anywhere, that shows a Cedar Mill processor besting a remotely equivalent Core 2.
Venger said:As to the Cedar Mill processor, it benches identically to the Prescott on everything but thermal load. It's a die shrink and minor production update, it's no faster than it's parent design.
Wow did you research my post for this.? . Looks that way but What did you contribute? You say there is another model that is lesser cedar called Prescott.?Yep uh huh.. So hows this back your point? What it tells us is nothing! . Cedar/pressy is the better model for using todays more powerful mobos Yet only one, cedar, is less heating constraining(thermal load) Thanks for backing that up. I had already explain this tho:
T.A JONES said:The straight shrink of the 600-series core to 65 nm gave Cedar Mill a lower heat output than Prescott. Now overclockers ran a 4.6 ghz nice and easy. The "40% less effiecient then core2" claim by intel was proven as a lie because todays cedar owner uses the Core2 motherboard (....to further push this die) [insert]
SO a core 2 running at 2.6ghz is no eqaul to a cedar running at 3.6ghz when the cedar has a mobo deliver L2 and ram to the CPu's task at new superior levels then what was shipped before (800mhz junk!)
Genv [FP],
I confrimed it with my last game. CivIV DOES have a horrible memory leak. The game was using 500m ram and 500m of virtual memory at load. If I kept it on long enough it would be using 1.5g of ram and 1.5g of virtual memory! If I were to save and reload, back to 500m/500m and turn by turn it'd slowly creep back up.
Oh well, at least I know how to solve the problem of a long wait between turns.
The memory hit is a problem with game speed on huge maps. I think there is some CPU hit from higher graphic settings. The game doesn't actually look all that much better on high settings than low, and if it makes it more playable, which matters more, speed or looks?
People with low-end systems don't have to worry about this so much, but high end tempts you to crank up everything.
What are you, 12? ....
Your insecurity over your old technology P4 is pretty humorous. Please stop arguing with people who clearly have more information and can back it up with facts, not ranting and raving like a 7 year old on a sugar high.