Civplayers OOS patch is live!

what about vanilla civ 4?

that's where the real (i.e. more balanced) multiplayer action is at

Sorry Vanilla Civ4 doesn't have an OOS bug to fix, as for "real" that is a matter of opinion :P But by sheer numbers BTS has more MP action than Vanilla does for sure.

CS
 
vanilla civ 4 has significant OoS problems

Yes but those are just related to Gamespy connection issues, not any particular bug in the code, sorry I can't fix those, hopefully in "Civ5" they go with a Client/Server model without Gamespy.

CS
 
The people that are complaining seriously need to stop. The number of people that have the game patched is increasing and there are fewer if any games that have the 'patched' or 'unpatched' name in front. In fact i just played a game earlier tonight and hadn't played multiplayer for over a month, when I hosted a team game, which to my suprise got the game full in about 5 minutes for a good 3v3. However, I did not have the patch and after a rude comment by another player was given directions to where I could find it. I mean seriously, its not that hard, the patch takes less than 30 seconds to download and can save a lot of problems. Unlike some of your claims that you've never seen an oos game before, which I doubt are true, I along with many other players that I know have seen these problems so I congratulate CS for making this patch and believe he had every right to make it. I agree with his points and most agree that it wasn't forced on anyone but that people accepted it and now more and more are. This is making the MP much better.
 
You do not make any sense CS. Having to load a mod by rebooting the game, and having a separate game list is exactly what you are doing now. In order to switch between a patched, and an unpatched game you have to reboot the game, and switch dll files, which is exactly what you would have to do by loading a MOD, but having it loaded as a MOD would clearly differentiate between someone who has the patch and someone who does not, which is not the case with your "Unoffical Patch".

As for your "BTW", My comment concerning your inexperience has nothing to do with your tenor as a Civilization Player, but directly related to your software release inexperience, and it shows, because you have split the online community into two, and that is not a lie. Every time I go online there is a mix of "Patched" games, and "Unpatched" games, and some games that are not even labeled and you have to guess if they are patched or not. Another example of your inexperience is that the vast majority was not complaining about the bug you fixed, and the distribution of the patched has caused more frustration than the bug itself, and anyone in software release management would consider this an amature move.

As for your last comments. I rarely play under this handle. I see you from time to time. But I have your attention here, so I am happy to write my comments within this forum. If you do not like how I point out my comments, then go ahead and report me to the pope, and see if I care. Stop beating your chest CS, ... your just like everybody else, but with a itty bit more experience in software release management ;)

The reason it is not a Mod is because Mod's in MP are highly problematic, the mechanism to load a Mod and "see" other hosted games just doesn't work for alot of people. Not to mention that having to load a mod by rebooting the game and having a separate game list is just too much work for most people, and you don't see all the other games being played if you load a Mod. We have a very popular Mod at Civplayers called the Game Monitor Mod, it has alot of good things going for it, but it is still never used in the lobby games because of the above issues, we end up only using it in official competitions. I asked Firaxis to change the Mod loading code so that mods can be loaded in the stating room like they are in Civ3, but this effected far to much of the games core code to do as a patch, hopefully this is one thing they will change for the next interation of Civ.

And btw OF, I clearly understand that you do not agree with what I did, but please stop slandering me. I am not inexperienced, you well already know that I have been involved in the MP world for years, and I knew exactly what I was doing when I made this decision. You keep saying that I have split the MP community, and that is another lie. The vast majority of open MP players have the patch as well. The patch has been D/D'd over 5000 times now, and I am in the lobby every night and weekend educating people. You on the other hand I never see in the lobby, so I don't even know were you get your mandate to speak about there being a split community. You are only 2 hours ahead of me in time zones, so we are playing at the same time, if you were their. Anyway, you have the right to criticize my ideas if you want, but not my character, and I wil from now on report every attack that you make on my character to the mods here, it is slander and against the posting policy that you agreed to when you signed up here. So if I was you I would be more careful about what you say.

CS
 
I just tried MP 'again for the first time' today. Been playing SP for years, but I tried MP many years ago. All kinds of disconnection problems prevented good games from developing back then.
So today, I'm like, It's got to be better than it was back then.

:confused: Ya F'ed Up My Game Bra :sad:

I ended up here of course, reading this thread and learning why I will probably not ever play MP.
Cuz of some douchebag.
 
Lay Lay, MP can be very rewarding as the AI is really dumb, but yes the problems with GS are not something we can control, that is one reason we play league games, league players tend to be more educated about how to solve or mitigate these issues, things like using hamachi are fairly common in the league. And although some casual players are educated as well, on average they it is harder to find a solid group of casual players. And don't take this thread as being about the MP community, because it is nothing like this, visit the league forums at league.civplayers.com if you really want to see the MP world. Due to human nature this thread attracted all the disgrunted players, happy players rarely post saying they are happy, but obviously with over 5000 D/L's the patch was not a problem for most people. I hope you give MP a third chance.

CS
 
I just tried MP 'again for the first time' today. Been playing SP for years, but I tried MP many years ago. All kinds of disconnection problems prevented good games from developing back then.
So today, I'm like, It's got to be better than it was back then.

:confused: Ya F'ed Up My Game Bra :sad:

I ended up here of course, reading this thread and learning why I will probably not ever play MP.
Cuz of some douchebag.

This "Unofficial Patch" probably has nothing to do with your inability to connect to games. It is probably due to some port forwarding or application firewall issues. I highly doubt there is any intellect difference with League players. Just think how stupid the average person is, and then think their is 49% more people dumber than that ...
 
Ok so there's been 5000+ downloads of this file. What you're not taking into account is how many people have seen that there is a patch and have refused to download it. This number of course can't be measured, but only by comparing this number to the number of downloads can you truly tell if the community has been split in two or not.

If for example if only 10 people have refused to download it, then your patch is popular. If 10000 have refused to download it, then comparatively the patch is not popular.

My point is you don't have all the facts so constantly saying 'my patch has x number of downloads' doesn't prove anything, under than how many downloads it's had. Let's see it as a percentage of the entire community, then maybe you'll have a decent argument.

Also, you can't tell people what's good for them, even if you are right. History is full of examples, the one that springs to mind is BETA video (old example I know). BETA was the better machine but people wanted VHS. VHS won because it's what the people wanted, not because it was what was best for the people.

Maybe it would be best if we all used your patch, but unless everyone agrees (which will never happen) it's just not going to work. Simple as that.
 
Unofficial patch? I'm sorry but I like my game how it is, and I don't even install any mods or anything like that. And even if I at some point breakdown on this issue and say "why not?" then I have another problem of there being no way I am going to take the time to worry about having to uninstall and install some patch you made. If you want to fix something for your league, go right ahead and make your league people be the ones that have to worry about this. Make them have to uninstall to play with everyone else. Who gave you authority to go around telling people they need to patch their games to play online? Now you have caused a problem with people not being compatible to play with each other. So great freaking job, way to overstep. I think you can keep your "competitive environment" and your feelings about how you need to "educate people" to change to your patch to yourself.
 
I'm playing civ4 for a time. But never played multiplayer. Today i was trying to play, and lots of games in the lobby have the name "patch". I tryed to ask people about that, and get no answer, besides "you are noob".
I was luck to find this forum, and now i'm understanding the problem.
My question is:
If i install this no official patch, i'll have problems with my others games, like FFH2 ?
 
it does not affect mods that use their own DLL (like FFH2) - in the case of FFH2: that actually includes this fix.
Whether it does cause problems with mods that do not have their own DLL is (to me) unclear - though it is unlikely.
It will cause problems quite likely in MP games with people who use only the official patch version.
 
Due to human nature this thread attracted all the disgrunted players, happy players rarely post saying they are happy, but obviously with over 5000 D/L's the patch was not a problem for most people. I hope you give MP a third chance.

CS

Translation: If you are not a league player you don't matter. If you have a problem with the patch you are screwed and I don't care.


By the way, I was plenty happy with the game before your patch ruined it for casual players.
 
Translation: If you are not a league player you don't matter. If you have a problem with the patch you are screwed and I don't care.


By the way, I was plenty happy with the game before your patch ruined it for casual players.

+1

I tried playing via GS tonite (after not playing mp for about a year). Quickly found out I couldn't join a game - downloaded the OOS path from civplayers. It seemed to install just fine - got the new dll in the assets dir. When I joined games all the other players had *Mod* next to their names and I got a message saying something like "I had different game files". When I asked about it in the lobby a few idiots (not everyone) immediately assumed I was "cheating" - and I couldn't get any useful help. Anyway - it was frustrating to say the least.
 
I've recently been playing BTS Direct Ip games with between 2 and 4 other people - without the OOS patch. I've started getting lots of OOS during a game. Will applying the patch help with direct IP games or only multiplayer games through the Gamespy lobbies?

Cheers.
 
Will applying the patch help with direct IP games or only multiplayer games through the Gamespy lobbies?

The patch applies to all multiplayer games (INTERNET and LAN)--not just those through Gamespy lobbies. Note that this patch solves one particular cause of OOS errors. There may be other sources that this patch doesn't address yet.

Is there anything in particular that happens right before the OOS? Are you playing a mod in these games?
 
The patch applies to all multiplayer games (INTERNET and LAN)--not just those through Gamespy lobbies. Note that this patch solves one particular cause of OOS errors. There may be other sources that this patch doesn't address yet.

Is there anything in particular that happens right before the OOS? Are you playing a mod in these games?

Nice to get responses in a thread. Good man.

First question then, is there a list of known fixes for this OOS patch? More out of my own curiosity than anything else. Nothing we're doing seems to consistently cause it, although it has happened on the very first turn a few games I've hosted (resolved by everyone dropping and reconnecting).

The games have progressed with no problems, until a lot of combat was going. One of he players is noob so we had a co-op with 3 of us on one team, against the AI, just to show him the ropes with city placement, management, do's and don'ts of warring etc. Was only when we were all cranking out units and having lots of battles that it seemed to OOS a lot of the time.

As I understand it OOS often (but not exclusively) happens when two computers produce different combat outcomes?
 
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