Melee units are simply too slow with the new movement rules. If I ever have the choice, I always go Stables. Of course, you don't always have the choice. Still not sure if I like the new movement rules.
Just wanted to provide some feedback. As a few others have said AI seems to ignore religion a little too much, this game was 4/5 religions founded until turn 150~. I'm sure theres a good middleground to be found. I'm also having issues with AI settlers, the French have been dancing 3 settlers...
Bonuses and modifiers are nothing but surface band-aids, if you want the game to be properly challenging you need to fix the more deep fundamental issues of AI unit handling and decision making.
I've made it 250 turns on a new game, some thoughts.. AI Diplomacy wise it seems better. I was even able to make a friend/alliance, first time in 60 hours played! Warmonger penalties still seem too severe in the midgame, I took 3 cities around turn ~120 and I'm still being denounced by everyone...
Great patch, lots of welcomed fixes. But now I'm getting crazy shadow flickering, anyone else experiencing this?
Edit: Updated my Nvidia drivers to 375.86 and that fixed the issue.
They are limited in promotions, intentionally, though the game tells you this nowhere. I also thought they were bugged when I went for a religion victory. Just another part of the game rushed and/or broken.
Everyone seems to be in agreeance that production rules. I would argue that trade (commerce/harbor) is second over science. In my latest game I had 18 internal trade routes all providing massive food, hammers, and gold. This leads to more production and population, which then can be used for an...
I wouldn't expect them to make any changes outside of the next expansion. Instead, look for modding news and hope we can fix it ourselves. Steam store still lists Workshop as a feature, so we know its coming.. just a matter of when.
I've played for 6 hours, and I'm still having issues adapting. All of the points you mentioned are similar to my own opinion. Simple things such as menus having different positioning - having to click bottom left to continue and then top right to exit.. Don't make back-to-back screens with...
Is there still a way to cycle through units who require an action? I believe the default key is "W" in Civ 5. I heard this was removed, anyone know if there is truth to that?
Edit: It doesn't appear to be under the Keybindings section in the OP's video. Hope mods can fix that. :shake:
I remember reading an interview about how the leader screens in Civilization V take an abundance of time/resources to develop. (Leader and room being 3D) This was in response to DLCs after Brave New World and if we could potentially see more leaders.
I would be okay for less impressive leader...
Cities still have the same 3-from-center hexagon size they do now in Civilization 5. But visually, yes it will look rather different than what we are used to I'd imagine..
Source: http://venturebeat.com/2016/05/11/sid-meiers-civilization-vi-debuts-this-fall-with-a-new-take-on-cities/
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