Quick Questions and Answers

Can anyone tell me what the keybind for cycle through units awaiting action is? It is "W" in Civ 5 but it isn't working for me in this game.
 
I noticed that computer players land a few turns after I land. Is it due to diffculty level? The easier levels get me more turns head start?

It's a design of Beyond Earth. The turns are random, and AIs will get bonus units and tech depending on how late they land.

There is an option in Advanced Setup when you set up your game, to turn off staggered planetfall, which will make all AIs land at the same time as you.
 
If I start with random settings, how can I see what perks I've been given to begin with?
 
Does anyone know why the intel reports are suddenly not showing up at all, even though i have networks established?

I cant perform rank 4 covert ops either even though the city is clearly at rank 4 intrigue...

Don't know about intel not showing, but not being able to perform lvl 4 op might be due to them not having any satellites to de-orbit, but I'm not sure if they even have to have them.
 
A couple of quick questions.

1. Is there a single player tutorial game anywehre? Normally I just punch through this first to make sure there isn't something completely obvious I've overlooked.

2. The city screen - the massive arrows where you select which tile to work block out the resources provided by each tile. Is there a way to make these arrows smaller?
 
2. The city screen - the massive arrows where you select which tile to work block out the resources provided by each tile. Is there a way to make these arrows smaller?

I'm using a quick and dirty hack to improve that for now. But it involves editing the game XML and LUA assets directly. If you do not edit them properly, the City View will be broken.

IMPORTANT: I do not know whether this will affect your ability to get credit for achievements for Steam versions, or whether Steam will think you are trying to cheat. I have absolutely no idea. :3

Result at two different zooms:
http://imgur.com/apr6aTR
http://imgur.com/MwDysoa

The hack:
EDIT: Just found out that my city view screen doesn't remember its zoom level anymore. I think it used to remember properly. Can't see why it doesn't now. But you might want to hold off doing this modification.
Spoiler :
Use a text editor to open this file: Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\UI\InGame\CityView\CityView.xml, search for the string ID="PlotBacking" and comment out that whole line like this:
Code:
<!--Image ID="PlotBacking" Size="64,64" Anchor="C,C" Texture="Assets/UI/Art/City/CitizenIconBackings.dds" /--> <!-- QWERTY commented to simply take it out -->
QWERTY is just the string I use as a tag so in future I can just search for QWERTY and know what are my modifications, what is original content.

Then in the same folder, open up the CityView.lua file using the text editor. This time search for just PlotBacking and comment them out like so:
Code:
--QWERTY controlTable.PlotBacking:SetTextureOffsetVal( 0, CITIZEN_ICON_SIZE );
--QWERTY controlTable.PlotBacking:ReprocessAnchoring();

--QWERTY controlTable.PlotBacking:SetTextureOffsetVal( 0, CITIZEN_ICON_SIZE );

--QWERTY controlTable.PlotBacking:SetTextureOffsetVal( 0, CITIZEN_ICON_SIZE );

--QWERTY controlTable.PlotBacking:SetTextureOffsetVal( 0, CITIZEN_ICON_SIZE );

--QWERTY controlTable.PlotBacking:SetTextureOffsetVal( 0, CITIZEN_ICON_SIZE );

--QWERTY controlTable.PlotBacking:SetTextureOffsetVal( 0, CITIZEN_ICON_SIZE );

--QWERTY controlTable.PlotBacking:SetTextureOffsetVal( 0, 0 );
A double hyphen at the beginning of a line makes the line a comment. There should be 8 lines to be commented out.

Save these files, then restart CivBE.


I hope they fix these by the first patch...
 
Where does my health goes? I build and I build it, but nope, what am I missing? I build something that supposed to give 3 health and my health rises only by 1. If it's all city based and so depends on city population like with some happiness buildings in civ 5, then how do I offset unhealthiness from number of cities and other stuff that doesn't come from population? Building biowells seems to grant 1 health, but it doesn't register anywhere? Tooltip only says from cities, virtues, and difficulty level.

It seems that no one has answered this, and I'd like a rundown too. Also, any tips for keeping healthy? I have built everything I can think of in cities, and I'm still at about -4 health.
 
It seems that no one has answered this, and I'd like a rundown too. Also, any tips for keeping healthy? I have built everything I can think of in cities, and I'm still at about -4 health.

It's more important to grow. And the health "penalties" don't impact your capacity to grow / expand in any meaningful way. Plant cities, rush trade depots in them, plop over some TRs and now you have 20 free hammers and food to help put up more science and culture buildings, or 20 free gold and beakers for the same effect. In other words, ignore health and power your way to the "late" game where it won't matter thanks to Biowells and better virtues.

But as far as "better" virtues, there's actually no reason to think of the best health virtues as being exclusive to late-game just because they are "down" on the trees. They're actually easy to get to. If you really want to, you can beeline Prosperity left side to get Eudaimonia as your 7th policy in the game, or Industry left side for Magnasanti as your 7th in the game. Not really worth it since unhealth doesn't impair growth, and you're skipping growth policies to get to useless health ones, but something you can do.

Positive health is only necessary to make the Knowledge tree work, which is funny, because you still want raw pop growth to boost science and culture (more tiles to work), so Prosperity with its health-insensitive growth bonuses wins out either way.
 
Missle Rover - does it actually get a bonus against Cities? My Missle Rover was doing way less damage against a City than my Gunner.

EDIT: Another question, if I may. Is there any improvement for a forest hex that doesn't get rid of the forest?
 
Any idea why it says Quyen is connected to my capital in this attached picture? The road doesn't go all the way to Quyen, only to its city tiles. Is that all that's needed to connect the city? If so, does that mean I only needed to make a road between the capital's city tiles and the new city's city tiles?
 

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Both cities appear to be coastal => automatic city connection. Once you exposed the coastline, you didn't need the road. So, unless you need the road for some military purpose, you might as well tear it up.
 
Any idea why it says Quyen is connected to my capital in this attached picture? The road doesn't go all the way to Quyen, only to its city tiles. Is that all that's needed to connect the city? If so, does that mean I only needed to make a road between the capital's city tiles and the new city's city tiles?

City connections form over revealed water paths automatically; ie, all coastal cities behave as though they have a free harbor building.
 
Missle Rover - does it actually get a bonus against Cities? My Missle Rover was doing way less damage against a City than my Gunner.

EDIT: Another question, if I may. Is there any improvement for a forest hex that doesn't get rid of the forest?

1 Missile rover vs-city bonuses come at later upgrades. It's a bit weird that there is a first pre-artillery stage at all. The bigger distinction over gunner line is anti-orbital strike.

2 No.
 
Both cities appear to be coastal => automatic city connection. Once you exposed the coastline, you didn't need the road. So, unless you need the road for some military purpose, you might as well tear it up.

Thanks. What was odd is that the message of connection popped up exactly when my worker connected the road to the city tile. That coincidence had also happened in a previous game.
 
Has anyone noticed that hotkeys do not appear to be responsive? I typically have to press them multiple times to get the game to respond (spamming R to build a road for example). This never happened in civ 5 or any other games....so i know its not a keyboard issue.
 
so, there is no city razing after capture, no limit pop growth, and no one-city challenge? or am I missing something?
 
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