Recent content by Ymir9

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    [GS] What is a "tech steal interval?"

    Well this is a late reply, but I believe this parameter is in addition to the usual rate at which Barbarians absorb techs from other players in the game. By default, Barbarians automatically get a tech if 50% of players in the game already have it. You can raise this percentage to 100% (I...
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    Frostfall

    I'm four years late, but I just wanted to say thanks for working on this mod! I especially like that units near fresh water heal. (It gives more strategic importance to rivers. About the barbarian health issue. Would checking if the tile has an improvement be enough to solve it? It seems like a...
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    Rule with Faith

    I love all the renaming and flavor this mod adds to the game. It's really indispensable now. One possible bug to report. This happened to me twice so far. When capturing a city with an empowered Tier II government, I lost my extra policy slot. Any ideas?
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    Rule with Faith

    On my last game, the Merchant Republic abilities did not work for new districts built after the government was adopted.
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    Combat and Stacking Overhaul

    Another great mod, Gedemon! One possible bug: The resource bonuses don't seem to work when acquired through Hattusa's unique bonus.
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    Modding Gossip Reports Text

    I've been trying to shorten the gossip report strings to make them more legible (the strings that read "Your Delegate {name} has discovered that...") Although Gossip_Text.xml seems to contain all the strings for gossip sources, I haven't had any luck modifying those strings through XML. Even...
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    Modding Keywords and Abbreviations

    You could also take the extra half-second to type the whole word out and not use confusing acronyms all the time. :rolleyes:
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    "(-1,000) Very low influence" Bug or intended behavior?

    Thanks, Greggy08, Yup, It looks like the cause of the conflict was JFD's Rise to Power mod. It's a great mod but unfortunately hasn't been able to keep pace with the CP's updates.:(
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    "(-1,000) Very low influence" Bug or intended behavior?

    I've been wondering about this for a while now. In the CP, when asking a tribute from city states, city states get +1000 resilience for "Very low influence" even when the city state is in neutral, friendly, or allied status. Is this how it's supposed to work? If so, how can you ever bully a...
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    Bug Reports - Post Here!

    Testing this with only version 72 of the CP enabled, I've run into the following issue with settlers. Any settler adjacent to another civ's borders cannot build cities, regardless of city spacing distance. The build city button does not even appear. Is this intended behavior, or has the issue...
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    Cities in Development (Obsolete)

    I'm having the floating gardens issue as well. Floating Gardens appear in player capitals on rivers a few turns after the start of the game. City States don't seem to receive it. Edit: The problem seems to happen when a city switches loyalty levels and the city banner shows the city as a...
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    Beta Version - January 6th (1/6)

    Thanks Gazeebo, I tried reinstalling the latest beta version with default settings and it seems to be working fine now, so the problem was clearly on my end.
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    Beta Version - January 6th (1/6)

    Sadly, this latest update does not seem to resolve the issue with water-walking units. Reinserting the impassable tags for coast and ocean in saneTerrain.sql seems to solve the issue with winged hussars displacing units into water, but then workboats and units cannot enter/embark into coastal...
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    Bug Reports - Post Here!

    I'm also having the issue with water-walking units and land-sailing embarked units. In addition, the Winged Hussar's heavy charge ability can displace defeated units onto water.
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    Sukritact's Events and Decisions

    Hello, Hello. Not certain if this is a bug, but I thought I'd like to report it anyway. In CoreDecisions.sql, line 82: VALUES ('BUILDING_DECISIONS_WEIGHTSFORMAL', 'BUILDINGCLASS_FACTORY', 'YIELD_PRODUCTION', 1); Shouldn't 'BUILDING_DECISIONS_WEIGHTSFORMAL' be...
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