Hey all,
Beta test inbound. Some bugfixes, but mainly balance.
Some things need testing/analysis. That's where you come in!
Files affected: CP, CBP, Compatibility files, and EUI.
Not savegame compatible. If using all files, delete CP and CBP lua folders. Clear cache!
Download Link for Beta
Cheers,
Gazebo
Beta test inbound. Some bugfixes, but mainly balance.
Fixes/Improvements:
- Worked a bit more on some AI building logic
- Fixed for path/unit/plot elements (ilteroi)
- Bugfixes re: things on github
- MP bugfixes and lua tweaks for testing denounce function (still EUI only for now) (Lynnes and co., please check these changes and get back to me)
- Fixed holysite tooltip shenanigans
- Writers and Scientists now have their 'pop' values set at birth, instead of scaling while they exist (i.e., you can't effectively hoard them anymore) (CP)
- Historic Event bonus from global CS events now only gained once per turn (instead of once per CS with that quest going on) (CBP)
- Some QoL additions/fixes, and some text clarifications
- Fixed bug in culture notification system that was causing it to fail (i.e. you should now get annoucements when your culture level changes, and other levels change over you).
Balance:
- Happiness values increase more sharply in the mid-late game
- Switched +1 Gold from resources on Tabya to +2 Production
- Buffed Burial tomb base yields (now +3 faith, +2 Production)
- Yield bonus on Ivory from Circus now +3 Culture (was +3 Gold)
- Bank Yield for resources now +3 (Was +2)
- Forge and Stone Works lose base +1 Production - Forge now grants +2 Production to Iron and Copper (was +1)
- Amphitheater/Acropolis now improves Silk as well - +2 Culture to Silk, Dye, and Lapis (for More Luxuries)
- Caravansary/Burial Tomb: Truffles now 2 Gold, Cotton 1 Production 1 Culture, and Furs 1 Gold 1 Production
- Market/Bazaar: Spices now +1 Food +1 Production, Sugar now +1 Food +1 Gold
Improvement yields replaces for a few resources:
- Coral and Pearls now generate +1 Culture from Fishing Boats instead of gold
- Ivory and Bison gain +1 Production
Leaders:
- Hunnic UA: Now Plains and Grasslands (was just Plains)
- Arabian UA rework (still in balancing/testing): When you complete a Historic Event, your Capital gains +3 Tourism and Culture, and +100 points (scaling with Era) towards a random Great Person. Tourism from Historic Events increased by 20%.
- Persian UA addition: 10% of Tourism added to GAP per turn.
Aesthetics modified slightly:
- Humanism: Amphitheaters, Opera Houses, Museums, and Broadcast Towers produce +3 Science. All Great Works produce +1 Gold and +1 Culture.
- Refinement: All positive Happiness is added to your Empire-wide Culture rate. +1 Happiness and +3 Culture from all Guilds.
- National Treasure: A Great Person of your choice appears near your Capital. Entering a Golden Age or completing an Archaeological Dig generates Tourism with all known Civilizations (based on your Culture output).
- Heritage: All World Wonders produce +2 Tourism. +3 Culture from Great Person Improvements.
- Cultural Exchange: Increases the Tourism modifier for shared religion, trade routes, and open borders by 25% each. The empire immediately enters a Golden Age.
Some things need testing/analysis. That's where you come in!
Files affected: CP, CBP, Compatibility files, and EUI.
Not savegame compatible. If using all files, delete CP and CBP lua folders. Clear cache!
Download Link for Beta
Cheers,
Gazebo