Gedemon
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  • That's what I planned to do. Initially, my Run animation was starting was a take off and it was suppose to blend into the StopRun animation, that would be the landing. But to be perfect, I would have to have an anim before the Run, like StartRun, to keep the Run anim as a loop. Because for now, when it's in the air, you can see the "take off" repeating. Do you think if there is such thing as a sort of StartRun animation? I'm thinking the Combat Ready would be an option, but I think I would have to make my own AnimState file, and I don't want to start messing with this right now as it's gonna take me forever to actually understand what it's doing enough to create my own.

    I think I will do 2 versions, one simple one like the Bomber, and a second one like the Helicopter, and you'll be able to choose what is the more suitable for you
    well, if you can do take off at point A and landing at point B on a move, it would be fantastic, but simple animation is good already for my purpose :)
    Ok so simple animations then. I was taking the Bomber as reference at first, but the animations are really basic and don't really allow me to do a proper take off and landing, like I was going to initially. I thought it might be interesting but if you are using it as rebasing, i'll do the anim like usual aircrafts.

    It's nearly done, I just need to finish the texture and I'm testing a few things with the fx for now
    I was thinking of rebasing, so any aircraft would do, but helicopter may allow a slower animation. the unit would not be directly controlled, but would move from a city to another each turn.
    Hey Gedemon. I'm working on the Boeing unit as we speak, and I was wondering how you wanted to use it. Do you want to use it Bomber style or Helicopter Gunship style? It's for me to know how I should animate it. Thanks!
    Gedemon, I managed to get the FA-18 graphic working (I put the CF-18 Design as the ethnic unit for the Iroquois) as the default jet fight unit, check the latest post of mine on the R.E.D. thread.
    I can't switch my current development branch just like that, but I do plan to update R.E.D with the units that were added since October. I can't give an ETA.
    Can I make a really quick request. Wolfdog has just released the F/A 18 Hornet unit and I would really like it if this because the default non-ethnic/unique unit for all civilizations in R.E.D. replacing the F-16 unit that is currently in place.
    I'll need help on that one, I'll post in the subforum about that. And sadly real MP is not possible *soon* for it.
    Yep, but I first need to find the best way to convert my mods to MP as it will define how I'll work on them.
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