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Armada 2020-09-29

Hi,

This is a building graphic to represent city akin to Armada, from China Mieville's, The Scar.

The CIV4ArtDefines_Building.xml is
Code:
       <BuildingArtInfo><!--Wonder - Armada-->
           <Type>ART_DEF_BUILDING_ARMADA</Type>
           <LSystem>LSYSTEM_WATER</LSystem>
           <bAnimated>0</bAnimated>
           <fScale>0.5</fScale>
           <fInterfaceScale>0.2</fInterfaceScale>
           <NIF>Art/Buildings/Armada/Armada.nif</NIF>
           <KFM/>
           <Button>Art/Buildings/Armada/armadabutton1.dds</Button>
       </BuildingArtInfo>

It comes with a choice of two buttons.

If the city is based out on the ocean and not near land tiles, then it can build buildings and they aren't going to be visible in the game and so will not look out of place.
If the city is going to be on a coastal tiles then buildings will appear on the adjacent land tiles due to city size. You can fix this if you make sure that it has its own artstyle (I'll be uploading a modpack to allow a building to force a city to use a particular artstyle) where the other buildings aren't visible and there's no paving.
For buildings built in the Armada city, you could create armada versions of buildings and switch them in python whenever a building in a certain class is built in the Armada city so that they do not show up graphically in the game.
Some buildings, e.g. Walls will not make any sense in an Armada city, so again if using this, you'll want to limit the buildings that can be built in the city to some extent. If using it in a mod based on FFH, it could be a Settlement city (like the Kuriotates use), incapable of building at all.

All of the ships are from@ramzay1945's EU IV European Sails (https://forums.civfanatics.com/resources/eu-iv-european-sails.26568/).
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