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ARS - Improved Resources

ARS - Improved Resources v1.0

Adjusts tile yields to make a bit more sense, increase variance, and provide more interesting gameplay. All cities start with at least 2 Food and 2 Production no matter where they are placed. Water resource yields have been boosted to further help out early game coastal cities.


  • RESOURCE YIELD BOOSTS
  • +1 Food : Fish, Crabs, Pearls.
  • +1 Production : Whales.
  • +1 Gold : Cattle, Incense, Sheep.

    RESOURCE YIELD SWAPS
  • +1 Food, -1 Production : Deer, Truffles, Wheat.
  • +1 Production, -1 Food : Marble, Stone.
  • +2 Gold, -1 Food : Coffee, Copper, Diamonds, Dyes, Furs, Jade, Silver, Tea

    RESOURCE OTHER CHANGES
  • Amber : No longer spawns on water tiles.
  • Deer : Harvesting yields Food instead of Production.

    DISTRICT AND BUILDING CHANGES
  • City Center : Minimum yield 2 Food, 2 Production.
  • Harbor : +2 Production bonus if adjacent to city center.
  • Lighthouse : Replaces +1 Food bonus to coastal tiles with +1 Gold bonus.
  • Lighthouse : +1 Production bonus.

    IMPROVEMENT CHANGES
  • Camps : Provide +2 Gold in all rulesets.
  • Quarries : Gain +1 Production after learning Construction.



Compatible with the base game and both expansions.
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Author
Arstahd
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