General Fixes and Changes
- Enforce sea/land domain rule for improvements. This fixes issues with improving resources that have both land and sea improvements (such as Amber).
- Updated selection algorithm to address undesired action switching.
- Enforce new improvement rules added by Rise and Fall expansion.
- Indonesia Kampung (and any modded improvements with same requirements): Properly check if the plot is next to a sea resource as required.
- Fishery, City Park: Properly check if the city has an established governer with Aquaculture, Parks and Recreation promotion.
- Enforce a maximum number of unique improvements of a certain type per city/empire to reduce possible unique improvement spam. Changeable in the mod settings (default of 3 unique improvements of one type per city).
- You can also override the maximums for specific unique improvements. By default, Colossal Head unique improvement caps are reduced at 1 per city and 10 per empire.
- Fixed script definitions for traders/civilian/religious units so that new units of that type added by mods or DLC will be recognized.
- Trimmed debug messages to lua.log, for more readability and because some users' logs were getting too long to post using pastebin.
UI
- Removed UnitPanel.lua replacement, added a separate panel to automate units and also show their current status.
- This new method makes the ability to automate units more reliable. It also means this mod is now compatible with other mods that replace the UnitPanel.lua file.
- Added a Settings Menu that you can use to change the settings while in game. Check out the mod discussion for more information.