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C3X Release 24

New in this version:
- Buttons on trade screen to quickly switch between civs
- Ask/offer gold popup autofills best amount
- Adjustable minimum city distance
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Changes in this version:
- Add option to increase AI artillery and bomber production
- Allow AI to grab artillery escorts from city defenders so its arty can be used in the field
- Improve leader unit AI: fix bug allowing rush of any city build, prefer forming armies, select better rush targets
- Improve AI army inclusion criteria: exclude HN & defensive units, fix movement check
- Fix for immobile unit disembark crash
- Fix for for houseboat bug
- Set LAA bit when creating modded EXE
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New in this version:
- Stack worker commands
- Skip repeated popups asking to replace a tile improvement
- Enable free improvements from small wonders
- Disorder warning recomputes city happiness before running its check
- Stack bombard won't interrupt interception or auto bombard missions
- Mod loads its labels from a file, for translatability
- Renamed script.txt to avoid confusion with base game files
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This is a small update that fixes a problem with the city production details that I'm concerned might cause crashes.
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Changes:
- Detailed city production info
- Option to limit railroad movement
- Removed unit limit
- Altered scripts so they work when run as administrator.
- Bypassed era number check (not yet a real implementation of no era limit)
- Warning message instead of crash if config file is not found
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