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C3X Release 10B

EXE mod featuring stack bombard, bug fixes, and more

  1. haluu
    haluu
    5/5,
    Version: Release 10
    The new by-scenario settings are an absolute game-changer. This allows modders/scenario makers to create unique settings such as min city distance and unit/building 'perfumes' that are specific to their mods. Amazing as always, great work Flintlock!
  2. Alekseyev_
    Alekseyev_
    5/5,
    Version: Release 10
    Absolutely epic, the best thing for Civ3 since its release.
  3. Alexander23
    Alexander23
    5/5,
    Version: Release 9
    It is less then 1MB to download, but the impact on the game is HUGE. OMG. Thank you so much. All the wasted years micro clicking bombers...
    Just AMAZING. Saves you lot of time, the game gets quicker and you can stay more focus for a longer time.
    I just registered on this website to make sure this Mod is highlithed on this awesome page and gets its reward granted.
  4. Erlend Philip Wood
    Erlend Philip Wood
    5/5,
    Version: Release 9
    Invaluable resource that fixes a lot of issues and opens up new possibilities.
  5. Meteor Man
    Meteor Man
    5/5,
    Version: Release 9
    Phenomenal work. Outstanding additions and it just keeps getting better.
  6. haluu
    haluu
    5/5,
    Version: Release 9
    Each update gets more and more fleshed out with options. Especially love the the AI preference displays for units and places to settle, and the important fixes that have helped with Tides of Crimson. Thanks Flintlock for always coming up with something new and innovative to make Civ 3 a better game!
  7. zelazko
    zelazko
    5/5,
    Version: Release 8
    Cool. Does this mod remove city limit? I remember playing a huge map with 31/32 civs and I couldn't build a city. The game returns pop up that no more than 512 cities can be built.
    There is already a mod for that but I don't know if it works with C3X
    https://forums.civfanatics.com/threads/city-limits.327919/
    1. Flintlock
      Author's Response
      C3X doesn't remove the city limit. Removing that limit is not easy since it requires enlarging a table inside the program that stores city connection info, and enlarging that table requires moving it, and moving it requires changing all references to it to its new location. As far as I know all no city limit patches floating around don't do this and as a result cause the game to crash beyond a certain number of cities. I've been thinking about doing a proper job of NCL since I started work on C3X but I haven't gotten around to it yet.
  8. Tsubasanut
    Tsubasanut
    5/5,
    Version: Release 8
    Better and better with every release. Thumbs up, Flintlock!
  9. Ozymandias
    Ozymandias
    5/5,
    Version: Release 7
    So much which had been hoped for, and then some!
  10. Rômulo Prado
    Rômulo Prado
    5/5,
    Version: Release 6
    Your Mod brought another level of gameplay to Civ3. It's just amazing! It's a pleasure to see the AI move with the armies and the artillery pieces advancing. Thank you so much for sharing the entire civ community the fruit of your talent.
  11. haluu
    haluu
    5/5,
    Version: Release 6
    Superb. Latest updates on AI artillery use and leader/army have been something a lot of players have been waiting for, for a very long time. This is magical and helps keep this game feeling fresh. Keep up the great work!
  12. miggi03
    miggi03
    5/5,
    Version: Release 5
    It just keeps on getting better. Thank you so much.
  13. haluu
    haluu
    5/5,
    Version: Release 4
    Absolutely phenomenal. A service to the community. I vote you for president, Flintlock.
  14. Civinator
    Civinator
    5/5,
    Version: Release 4
    The future of Civ 3 now becomes presence:

    Fix of the submarine bug, customizable movement for railroads, fix of the stealth attack, fix of civilopedia graphic glitches, fix of the scientific Golden Age bug, customizable no raze option integrated, comfortable stop and warning for overseen city riots, no more MUA (more than 8192 units on the map), stackable tile bombardment - and let´s hope that even more will follow.

    Flintlock, thank you very much !
  15. Ozymandias
    Ozymandias
    5/5,
    Version: Release 4
    I never doubted that you could pull this off - but that doesn't mean that I'm nevertheless delighted and amazed!
  16. Rômulo Prado
    Rômulo Prado
    5/5,
    Version: Release 4
    This version is the expansion of resources long awaited by the community, such as the possibility of limiting the movement of railroads. Now you can customize the movement limit and enjoy the animations of movement of the units as it happens when the units move on the roads. In addition, it is now possible to have more than 8192 units in the game for the Civ3 Complete versions of both Stean and GOG, which is fundamental when playing with more than 8 civilizations. Download and enjoy, it's worth checking out these resources! Thank you so much Flintlock!
  17. miggi03
    miggi03
    5/5,
    Version: Release 3
    One of the best things to happen to Civ 3. Thank you.
  18. Shmelkin
    Shmelkin
    5/5,
    Version: Release 3
    Great and long awaited work on improving the civ3 exe.
  19. Predator145
    Predator145
    5/5,
    Version: Release 3
    What we've been waiting for so long. Now if we could mod Railroad movement I'd be over the moon.
  20. Rômulo Prado
    Rômulo Prado
    5/5,
    Version: Release 3
    New possibilities of resources and provides a nice refreshment to the classic civ3. I'm already using and waiting for news ...