Resource icon

CAYM Tweaks for VP 9

I've corrected a bug that occurred when using unit images and Great People.

Resources gained from Great People are now infinite, but you only get two resources.

Additionally, I've corrected the image of the light tank to a charcoal machine gun vehicle.
When Barbarians are spawned excessively, a CTD is confirmed. A version has been added that automatically deletes Barbarians when they exceed 250 total spawns. While we're still finding a stable range, if you want more, you can adjust the corresponding LUA.
A)
New Buildings

Breeding Research Center: Food pumping is necessary for the Future Era.

Cemetery: Gain Faith or convert production to Faith whenever a unit dies. (However, only 10% of production is reflected, which is a bit of a stretch. Now, you can quickly upgrade your religion. This is an indirect buff to India.)
Fire Station: Tile production speed increases by 25%, and 5% of production is converted to Golden Age.
Recruiting Station: This buff allows you to fight for freedom.
Safari/Marina/Downtown/Ski Resort: These help generate income through tourism in the city. However, they also have high maintenance costs. If you've been building a city for a long time or you're certain there won't be any pumping, it might be better not to build them.

Policy:
Tradition: Gold income is still limited, so using a Great Person provides 50 gold (adjusted by era).

Civilization Change:
Mongolian Double Attack is removed, and movement on hills is faster. (Tribute collection has been improved)
In exchange for giving the Korean Chariot continuous attack to China, the single hit is stronger and the splash damage is stronger. + The attack is more powerful when in a city.

Tiles:
During TSL, bananas are not generated in the European Marsh because I don't like the excessive number of bananas.

When eating ancient ruins, if the land expansion buff is activated, only one land block will be expanded.

Unified text corrections for VP General + Enlightenment Era buildings
- VP translations have been uniformly updated to Hyukkimjwa's translation,
and colors have been standardized according to the rules. Any other translation anomalies have been reworked according to the overall translation flow.

B)
Kaim Unit Change + Horse Archer Balance Changes

Horse Archer units must kite, so the cavalry doctrine has been changed. (Unconditional one-time retreat on the first turn: Mangudai Tactic)
Fortified units and flanking attacks are strengthened.

Other changes include the image changes for Roman soldiers, etc.

When you activate the Age of Enlightenment, the explorer's appearance changes to that of a pirate. It's simply unacceptable to see them wielding guns and setting up without even opening the gunpowder.

C)
Trench Mode: LUA functions and FLAVOR have been added to allow AI to use them. This indirectly enhances the Roman Legion.

A mode where you gather resources using Great Men.

General - 4 Horses
Engineer - 4 Coal/Iron/Oil
Admiral - 4 Oil.

Because your total resource holdings cannot exceed 12, if you plan to gather resources from the beginning, it's best to use Great Men first to quickly gather resources. Since the LUA and FLAVOR functions have been added to allow AI to use them, more units with power resources may be produced, making the difficulty higher.
In vp 4.19, several codes, such as the unit image conversion code, are not applied.
Traditional policies have changed and related content has been revised.
The output of cemeteries, tourist resort-related buildings, clock towers, etc. was high, so I took them down.

Reduced road and railway construction time by 20%.

Reduced the cost of anti-tank missiles.
A new LUA function has been added to prevent trenches from being installed within the territory. It can only be installed outside of its own territory. (Fixed AI preferring trenches to forts.)
Roman legionnaires can develop and install iron technology at the same time, making them helpful in conquering cities.

You can acquire horse resources using great generals.

Fixed an error in the code that shortened road and bridge speeds.

A few other errors were corrected.
There was an error code for the pontoon bridge, so I made some changes.

It was confirmed that trenches tend to take priority over forts, so they were modified to take longer to build than forts.

Fixed promotion error.

Other bugs have been fixed.
An issue occurred where upgrades to the existing Pontoon bridge were not applied, resulting in a decrease in combat power and changes to related content in the trenches.From now on, pontoon bridges can be built by embarked worker units.In 4.2, the promotion names were adjusted so that you can receive the missing promotions.
There is a bug in 4.2 Reformed Doctrine that prevents you from purchasing the library with faith. The missing code was checked and corrected.

The omission of providing experience points to levitation units in "4ucua" and Teokali has been corrected.
Correction of omission due to change in "HWACHA" promotion code name
Compatibility has changed.
There was an error in text execution when running in other modes. All text was separated so that there would be no errors even if each separation mode was run.
Fixed LUA (I accidentally left out a loaded resource.)
i fixed 2 citizen 1 science (Tradition OPNER)
Back
Top Bottom