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Traditional policies have changed and related content has been revised.
The output of cemeteries, tourist resort-related buildings, clock towers, etc. was high, so I took them down.

Reduced road and railway construction time by 20%.

Reduced the cost of anti-tank missiles.
A new LUA function has been added to prevent trenches from being installed within the territory. It can only be installed outside of its own territory. (Fixed AI preferring trenches to forts.)
Roman legionnaires can develop and install iron technology at the same time, making them helpful in conquering cities.

You can acquire horse resources using great generals.

Fixed an error in the code that shortened road and bridge speeds.

A few other errors were corrected.
There was an error code for the pontoon bridge, so I made some changes.

It was confirmed that trenches tend to take priority over forts, so they were modified to take longer to build than forts.

Fixed promotion error.

Other bugs have been fixed.
An issue occurred where upgrades to the existing Pontoon bridge were not applied, resulting in a decrease in combat power and changes to related content in the trenches.From now on, pontoon bridges can be built by embarked worker units.In 4.2, the promotion names were adjusted so that you can receive the missing promotions.
There is a bug in 4.2 Reformed Doctrine that prevents you from purchasing the library with faith. The missing code was checked and corrected.

The omission of providing experience points to levitation units in "4ucua" and Teokali has been corrected.
Correction of omission due to change in "HWACHA" promotion code name
Compatibility has changed.
There was an error in text execution when running in other modes. All text was separated so that there would be no errors even if each separation mode was run.
Fixed LUA (I accidentally left out a loaded resource.)
i fixed 2 citizen 1 science (Tradition OPNER)
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