City Hall

City Hall 1.12.4

compatibility update for game version 1.2.1​

  • improve Purchase sorting
  • update City Details layout
  • fix new vanilla bugs (missing yields & icons)

minor fixes and improvements​

  • show number of connections in heading
  • bug fixes

production tooltip fix​

  • restores missing production cost in unit tooltips
    (previous fix only restored building costs)

better layout + French translation​

  • aligned the new city overview tables
  • improved divider • spacing for ideographic languages
  • French translation by trixie

better city overview​

  • restyled to harmonize with Flag Corps tooltips
  • added growth, religion, and town focus details
  • new table of warehouse bonuses for improvements

plus​

  • City Details panel opens automatically to the last tab you used
    (but it stays closed if you close it manually)
  • fixed missing production cost in tooltips (vanilla civ bug)
city-hall-growth.png
city-hall-connections.png
city-hall-warehouse.png

fix for production list sorting​

  • buildings: repairs first, then highest total yield
  • units: civilians first, then highest combat strength
(was broken by the 1.2.0 game update)

hotfix for game version 1.2.0​

  • fixes missing production list
  • improves Ageless building format
lots of people have trouble finding Ageless buildings in the City Hall production list, so i made them easier to find. i moved the Ageless icon next to the building names and highlighted the text in matching bronze.

city-hall-ageless.png

better color separation on the city map​

adjusts tile colors to make them more distinct
from the terrain and from each other

city-hall-contrast.jpg

green if by land, teal if by sea​

on the city map, change the color of offshore rural tiles,
so that it's easier to tell land from water.

city-hall-water.jpg

minor fixes​

  • don't auto-select Purchase tab unless one-click repairs are enabled
  • reduce parallax between building icons and adjacency flags

minor fixes, Polish update​

  • support multi-yield adjacency arrows
  • fix localization for name sorting
  • update Polish translation

hotfix for cities in unrest​

fixes a problem where City Hall would lock the production list for
cities in unrest, by switching to the Purchase tab while it's disabled.

building icons with adjacency bonuses + better arrows​

  • adds building icons to the main city view
  • adds adjacency bonus flags to all building icons
  • adds yield icons to adjacency arrows
city-yields.jpg
city-arrows.jpg

better purchasing, game version 1.1.1 verified​

merged updates from game version 1.1.1, including Purchase refinements:
  • when you open the city screen, start on the Production tab
  • if repairs are pending, start on Purchase instead (mod)
  • when you switch cities with the arrow buttons, stay on the Purchase tab (mod)
  • when you purchase items, stay on the Purchase tab (1.1.1)

better tabs, better tooltips​

  • City Details remembers which tab you used last and returns to it
    (saves time if you almost always use the Building Breakdown)
  • when you buy buildings or repairs, the production list stays on the
    Purchase tab so you can buy several items in a row

other improvements​

  • triex's tooltips now work if you switch cities with the arrow buttons
  • resized advisor icons to fit better in the production list

improved layout, language updates​

  • improved layout for Options tab bar
  • better visibility for the mod name in Options
  • updated Italian, Korean, and Russian localization

hotfix for mod options + language updates​

  • fixed an unintentional dependency on Map Trix
  • updated Italian, Korean, and Russian localization

configuration options, German and Polish localization​

adds a configuration option:
  • one-click repairs

one-click repairs​

when you build or purchase repairs, you don't have to select a target tile unless there's more than one to choose from. special thanks to @Smayo who conceived this feature and published it first in Slothoth's Abbreviated Repair. this new implementation improves usability with the build queue: when you build a repair, the production list stays open so you can add more repairs. (the base game interface closes automatically when you build the first repair.)

wider building breakdown​

accommodates multiple-yield buildings like the Palace.

hotfix for stuck City Overview​

fixed a bug that would stop the City Overview tab from updating. this happened sometimes when viewing a conquered settlement or its neighbors, because of stale connection data. this fixed version handles the invalid data gracefully.
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