• 📚 Admin Project Update: Added a new feature to PictureBooks.io called Story Worlds. It lets your child become the hero of beloved classic tales! Choose from worlds like Alice in Wonderland, Wizard of Oz, Peter Pan, The Jungle Book, Treasure Island, Arabian Nights, or Robin Hood. Give it a try and let me know what you think!
City Hall

City Hall 2.6.5

compatibility hotfix for Update 1.3.1 + minor fixes​

  • highlight wonder repairs in the same style as building repairs
  • show extra buildings in overfull districts

better city renaming​

  • previously, custom names were ALL CAPS even in mixed-case contexts
  • name editor now shows mixed case while editing
  • events, lists, and tables show custom names in mixed case (as typed)
editor-before.png

editor-during.png

editor-after.png

minor fixes​

  • Ocean tiles: match Coastal tiles (blue, not green)
  • Connections: truncate long names with ellipses
  • Ageless tag: avoid word wrap in localized text

hotfix for Town Growth panel + Production panel​

  • fix growth preview for settlements with no specialists
  • always show melee combat strength for melee units
    (even if they also have a ranged attack)

compatibility hotfix for Update 1.3.0​

  • enable View Hidden for unique quarter buildings
  • fix mod options

specialist map + minor fixes​

  • city map now shows specialists on all screens
  • fixed parallax between building slot icons
  • fixed compatibility with Compact Specialist Lens
city-specialist-icons.png

improve Overview panel layout​

  • widened tables to accommodate localization

new Town Focus guide + improved Growth screen​

  • Overview tab adds a summary of Town Focus bonuses
  • Warehouse Bonus table now groups bonuses by their typical yields
  • Growth screen now shows yields in unclaimed territory
city-town-focus.jpg

new Specialist guide​

  • City Growth map highlights the largest specialist bonuses
  • color overlays show the best change for each yield type
  • ring highlights show the largest overall change
  • improved Growth panel layout and consistency
  • added Total Yields to growth results
city-special-highlight.jpg

config options hotfix + minor fixes​

  • Options: remove unintentional dependency on Map Trix
  • Add Specialist screen: show bonus yields (only) on building icons
  • Production panel: fix layout for one-city empires
  • clean up log spam
  • improve red text

better building icons, production panel updates​

(plus layout improvements)

city maps​

  • main map shows icons for buildings, improvements, and wonders
  • Add Specialist interface also shows building icons
  • map icons include yield badges for base and bonus yields

production panel​

  • added new Base Yield / Warehouse / Adjacency format
  • buildings sorted by total base yield + warehouse + adjacency
  • improved legibility for disabled items and maintenance costs

hotfix for Update 1.2.5​

more changes are on the way!
but this should unblock all of the city screens for now

hotfix for broken mod interactions​

fixes a problem where broken mods could crash the main city screen
(they can still break other screens, so please disable broken mods)

better City Growth interface​

  • City Growth map highlights relative specialist bonuses
  • Specialist preview shows detailed yield breakdown
  • fixed yield preview when resettling Migrant units
  • fixed missing yield previews for fractional amounts
  • improved compatibility with Cool UI
  • various stability and layout improvements
  • Production panel items show yields sorted by bonus
city-growth.jpg

Quick Buyout, Quick Repair​

  • allow Purchase of queued items (Quick Buyout)
  • show progress bars for queued items
  • show production progress in tooltips
  • highlight discounted Purchase costs for in-progress items
  • skip building placement for single repairs (Quick Repair)
  • improve City Details layout and performance
  • improve controller navigation
  • improve contrast for district and building outlines
  • fix lag from opening the city screen repeatedly
city-hall-buyout.jpg
restores unit details to the Production panel
  • Like
Reactions: benuendo

minor fixes​

  • fixed left arrow button (cycle-previous) on the Production panel
  • restored connection hyperlink feature for controllers
  • Like
Reactions: benuendo

performance hotfix​

  • fixed lag from opening the city screen repeatedly
  • fixed lag from cycling cities within the city screen
  • simplified city link handlers
  • Like
Reactions: benuendo

major update + new features​

  • fully compatible with game update 1.2.4
  • ultra-compact production list
  • production costs and progress bars
  • clickable city connections
  • improved controller support
  • improved architecture and stability
  • bug fixes

compatibility update for game version 1.2.4​

  • fixed city maps
  • added urban core overlay
i am still working on the side panels, but the rest of the mod is working again.

i added a small new feature to make up for the delay! all city views now outline the city center and the urban core. the "core" is all of your urban districts plus any wonders directly adjacent to them.

urban-core.png

Back
Top Bottom