Civ 6 Portugal Civilization  (Not compatible with official Portugal Pack DLC) + Lusitânia

Civ 6 Portugal Civilization (Not compatible with official Portugal Pack DLC) + Lusitânia v32.00Beta

Corrected the other two abilities of Albuquerque.
Sightly changed Joao´s Abilities.
Still Beta! Enjoy :)

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Corrected the +1 Range for naval units Problem (reported at Steam) of Albuquerque´s Mare Clausum Ability.
Integrated more 6 diplomacies from my mod of new polices for the game.

In this way if you this mod, don´t use my new diplomacies mod which causes game conflict.

All the diplo policies added:
Connective Justice
Fair Trade
Mare Nostrum
Silent War
Spices Trade
Trade Monopoly
Postcolonial Community
Padrao and Feitoria could not be built, and that bug is corrected.
All icons now appear :)

Still Beta, any question just post in discussion.

Enjoy :)

Attachments

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  • AlbuFinal.png
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Now Built with modbuddy:
- Some icons now dont appear, but selection screen now with leaders and diplomacy without CLEO!
- Now it has another ID, I suggest you to disable or delete the previous version.
- Not fully tested!

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Bugs solved:
- Colossus Already can be built
- Added trade capacity to Farol, that comes with expansion.
Updated real great people from infixo, now with pictures in civilopedia :)

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Now works in both versions :D

From now, unique Download needed ;)
Updated to work with Rise and Fall :D

PS: If you don´t have the expansion download version 15.xbeta.
Update to solve errors loading rise and fall, when this mod is enabled.

It cant be run with rise and fall yet, only choosing "standard rules" in create game

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- Changed boosts for Cartography, Exploration and Steam Power: Commercial Hub, Dhow/Barca/Junk and Stock Exchange respectively.
- Added Junk (replaces dhow) for Chinese :) ZHENG HE now builds Junk instantly on retire.
- Missing some Arab great People, so added Ahmad ibn Mājid as great admiral, its said that he helped Vasco Da Gama into his journey to India, master navigator builds Dhow instantly on retire, as writes a great work on navigation.
- Finally added Grande Explorador Lopo Soares de Albergaria, brings money and builds Caravela Redonda instantly on retire.
Enjoy :)

Attachments

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As in discussion, added 4 new grandes exploradores:

D. Fuas Roupinho - Automatically generates Galley
Ruy Afonso de Sousa - Writer/Architect of "Tratado de Tordesilhas"
Fernão Mendes Pinto - Writer of "Peregrinação"
Serpa Pinto - Writer of "Como eu Atravessei a África"

Enjoy :)

Still beta, any question just ask.
Great Lighthouse already can be built.

Minor civilopedia corrections.
Finally added civilopedia history for great explorers (all of them)
Also added Portuguese citizens (gossip)

Solved bugs:
- Other Civs have pastor lusitano at start game
- Cannot construct great lighthouse (not tested)

Enjoy :)

Attachments

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To make more equal and more close to real history:
- Escola de Sagres, Project of Exploring and Padrão are unique to João
- Albuquerque gets Casa da India, Project of Nau do Trato and Feitoria

Portugal
Nau, Barca, Pastor Lusitano, Bairro Alto, Marchas Populares Project

Joao
Caravela Latina, Escola de Sagres, Project of Exploring, Padrão

Albuquerque
Caravela Redonda, Casa da India, Nau do Trato Project, Feitoria

Enjoy :)

Attachments

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  • portugalnewlayout.png
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Added Marchas Populares Project and changed Armadas Early Tech.

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Tech Tree since Sailing

Civic Tree since Naval Tradition

Attachments

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  • CivicsTreeSinceNavalTradition.png
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Organizing the Layout making it more close to final.

Also, now porto fully replaces harbor but notice one per city only.

Changed Lusiads strategy. Many other strategies and abilities still to implement next, but text is almost final.

Enjoy the screens.

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  • Joao5.png
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