Installation: Place in Mods folder, i.e.: C:\Users\<USERNAME>\Documents\My Games\Sid Meier's Civilization VI\Mods
Activate: Go to Additional Content and check off "Super Settler"
This currently does the following:
Moar Units Mod: https://forums.civfanatics.com/resources/civ-vi-moar-units-mod.25391/
Moar Units Github: https://github.com/iainmillar23/MoarUnits
Civ 5 Speedy Starting Settler: https://steamcommunity.com/sharedfiles/filedetails/?id=96695370
Special Thanks to Deliverator - this mod is based completely off his Moar Units mod. Thanks to Horem, gyogen2, lord-yanaek and Mynex
Ultimately I hope to make this just a smaller component of a larger re-balancing mod around Settlers in Civ 6 that I've began discussion on here: https://forums.civfanatics.com/thre...s-from-specific-technologies-and-eras.606505/
Activate: Go to Additional Content and check off "Super Settler"
This currently does the following:
- Starting Settler is now a "Super Settler" with 10 movement and 4 visibility
- Starting Settlers are unlocked for manual build with Mobilization
- All AI and Human players receive this starting unit (but not City States)
- Fix the Mod id. It should be generated properly and not hand changed.
- Settler and Super Settlers share an increase in production cost (building one increases cost of the other)
- Icon for Super Settler works - I believe this is just a matter of installing in the base game but I need to test
- Correct errors in Artdef - I need to research how to change the unit art and install it correctly within the base game files
- Update Text for Civpedia
- Consider rebalancing the production cost, movement and visiblity. Needs further playtesting.
- Have not tested this in Multiplayer, only singleplayer
Moar Units Mod: https://forums.civfanatics.com/resources/civ-vi-moar-units-mod.25391/
Moar Units Github: https://github.com/iainmillar23/MoarUnits
Civ 5 Speedy Starting Settler: https://steamcommunity.com/sharedfiles/filedetails/?id=96695370
Special Thanks to Deliverator - this mod is based completely off his Moar Units mod. Thanks to Horem, gyogen2, lord-yanaek and Mynex
Ultimately I hope to make this just a smaller component of a larger re-balancing mod around Settlers in Civ 6 that I've began discussion on here: https://forums.civfanatics.com/thre...s-from-specific-technologies-and-eras.606505/