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Compared to the v1.29i version, it features an improved look and feel, but it may crash on Macs
City screen redesign:
Layout & buttons
Show build progress for each item in the city view production chooser
Show city view happiness and tooltip
Plot highlight redesign
Improve notifications
Improve performance by loading the tutorial engine only when required
Improve the Civilopedia
Display remaining turns for a unit to heal
Bug fixes such as:
Fix archaeologists getting stuck
Fix peace and friendship duration in non-standard games
Fix the base game bug that when declaring war using a ranged unit to capture an enemy unit, it would range strike rather than capture, or when using an aircraft, it would get no damage
New options such as:
Automatically dismiss a notification after a left click
Choose default city focus when creating new cities (e.g. production)
Compared to the legacy v1.28g version, it has better performance, is more stable and reliable: "for the first time I played Civ5 on Linux without experiencing any crash, that has never happened before, with or without EUI", and features more functionality:
ActionInfoPanel: enter key goes to next end blocking task
ActionInfoPanel: the icon of players who are not yet done with their turn flashes in the civilization ribbon
ActionInfoPanel: if option is enabled, after pressing next turn, focus on worker which has just completed an improvement, and delay next turn
CityStatePopup: if option is enabled, automatically closes the popup after player action such as gift and pledge
InGame: if option is enabled or ALT key is pressed, show predictive unit firing range from where the unit will end up after moving (red highlight), when moving ranged units while pressing right click or in move mode
InGame: unit move range is displayed (blue highlight) as soon as unit is selected
InGame: highlight city working limits for city settlement planning when pressing "x" key or while moving a settler
InGame: if auto unit cycle and quick selection advance are both enabled, unit cycling is now really fast
CityBanners: original capital tooltip, improved flag graphics
CityView: add a production automation check button at the bottom left corner (hammer and cog)
UnitFlagManager: display a movement pip on the map unit flags when a unit has partially used its moves or attacks
UnitFlagManager: if option is enabled, display some of the unit's promotions to the left of its flag. Only the most relevant promotions are displayed to prevent clutter, and only for your units and the enemies's you are at war with
UnitFlagManager: unit flag tooltip shows promotion details after extended mouse over tooltip delay set in the interface option panel
UnitPanel: unit ribbon shows promotions from UnitFlagManager
UnitPanel: reduced game lag, changed unit list sorting
YieldIconManager: display of resources, natural wonders, and tile improvements along with the yields
YieldIconManager: map display can be extensively customized in map option menu (next to minimap)
YieldIconManager: left click on item to toggle display with yields on/off
YieldIconManager: right click on item to cycle though plot containing corresponding feature, natural wonder, improvement or resource
CityStatePopup: merge in City States Leaders by mihaifx (2010) and Nutty (2012)
Options: enable / disable for City States Leaders, unit flag promotions, predictive firing range, and lots of other options
FrontEnd: the MODS menu allows Hot Seat mode with MODS! Some mods with CUSTOM load screens do not work (e.g. Earth 2014), some do (e.g. Advanced Earth and Barbarians Evolved)
FrontEnd: modded hotseat also works with scenario maps, but remember to select the scenario map in the drop down menu (I have not found a reliable way to automate that)
FrontEnd: the MODS menu allows direct access to modded Civilopedia, to learn about the mod before playing it
FrontEnd: the MODS menu directly launches scenario with custom load screens when only one exists, saving 2 more clicks
FrontEnd: the SCENARIO menu includes user-created content with custom load screens (in addition to Firaxis')
FrontEnd: easier main menu navigation (LOAD GAME reduced from 2 to 1 step, MOD launch reduced from 6 to 3 steps); some MODS still need to be activated via MODS menu when loading modded games
FrontEnd: load menu allows to select game type (single player, hot seat, multiplayer), shows game data on mouse over, and launch game with a single click
FrontEnd: to improve performance, do not load StagingRoom for single player games
Core: add a popup dispatcher for improved performance
Core: cache EUI settings (avoids noticeable lag when leaving the game)
Demographics: new module to provide detailed history graphs and replay map in-game (works with existing game saves, does not touch future game saves, unlike Robb's InfoAddict mod). This is a departure from EUI's philosophy to remain within the information bounds of what the base UI provides. Unlike the end game graphs and replay map, you can only see information concerning civilizations you have met and map plots you have seen, but that's still loads of extra info compared to the base game. So if you do not want this extra info, simply delete this folder (or simply don't click the new demographics dropdown menu).
Demographics: when using autoplay (with a mod such as Rhye's Catapult), the history graphs will automatically update as turns go by. While in game as an observer, you have access to all player's graphs.
Improvements: re-coded CivilopediaScreen is much more efficient, is compatible with mods pre-game, and provides more data
Victory: re-coded to improve game loading speed, provide culture details, and allow changing victory conditions ingame.
Compared to the previous version (v1.29h), v1.29i fixes a few bugs and brings a few minor improvements.
This old legacy version from March 21st 2016 is compatible with older mods designed to work with this old version. Unlike newer versions, it is compatible with Info Addict v22, provided Info Addict is patched with this replacement Info Addict compatibility file for EUI.
However it is no longer supported and has bugs fixed by the latest version. It lacks many functional and performance improvements. There are also reports of crashes with OS X El Capitan and Linux, and of course conflicts with some mods.
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