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Civics Resources Mod v0.1 2016-10-05

This mod adds the tags to enable a civic to give a civilization free bonuses
when the player switches to that civic. So for instance in the sample included
CIV4CivicInfos.xml file one gold is now given whenever a player switches to the
hereditary rule civic. To achieve this the following XML tag snippet was added
to the hereditary rule definition in CIV4CivicInfos.XML following the
<WeLoveTheKing> tag.
[TAB][TAB][TAB]<FreeBonuses>
[TAB][TAB][TAB][TAB]<FreeBonus>
[TAB][TAB][TAB][TAB][TAB]<BonusType>BONUS_GOLD</BonusType>
[TAB][TAB][TAB][TAB][TAB]<iBonusAmount>1</iBonusAmount>
[TAB][TAB][TAB][TAB]</FreeBonus>
[TAB][TAB][TAB]</FreeBonuses>

-----Notes to Modmakers-----

If you want to use this mod component in your mod I have tried to make things
as easy as possible for you. In the SDK files I have added
// < Civics Resources Start > and // < Civics Resources End > in all of the
places where changes were made.

In the XML files I have added <!-- Civic Resources Start --> and
<!-- Civic Resources End --> in all of the places where changes were made.

-----Version Information-----

-----v0.1------

- Setup the Civics Resources Mod infrastructure

- Added the code needed to provide bonuses when a player switches to a civic
that provides free bonuses.


-----===Credits & Thanks===-----

- Exavier
[TAB]Composite Mod - readme.txt format

- Mavy
[TAB]For providing the idea for the mod
Author
TheLopez
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