VERSION.6
"Ancient" Native Amrican Civilizations Pack (NoDLC required)
(Chibchas, Inca, Mapuche, Maya, Tupi, Zapotec, Caribbean, Sioux)
Maps: http://forums.civfanatics.com/downloads.php?do=file&id=17635
Sioux
Spoiler :Leader: Thathanka Iyotake
Trait
Holy Man
Social policies cost are reduced by 10% until the discovery of Railroad.
Unique Unit
Lakota Rider (Remplace Horseman)
+2Strength
Lakota Rider have a combat bonus against mounted units and combat likely to create Great Generals
Unique Building
Totem (Remplace Barrack)
+15 XP for all Land Units.
+2Gold on Fur.
+1Production on Horse and Deer worked by the city.
1Gold Maintenance
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The Caribbean Tribes
Spoiler :Leader: Anacaona
Trait
Spirits of the Sea
Sea buildings cost 30% less and they provide +3 culturefor each Sea resource exploited.
Unique Unit
Karib Warrior (Remplace Swordsman)
+1Strength
Karib Warrior start with amphibious promotion and have a bonus damage vs wounded units
Unique Building
Barbacoa (Remplace Circus)
+3Happyness
+2Food
NoGold Maintenance
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The Chibchas
Spoiler :Leader: Saguamanchica
Trait
Road to El Dorado
Gold, Gems and Coal provides double quantity.
+1Gold from each
Trade Route.
Unique Unit
Muiscas Spearman (Remplace Spearman)
+1Strength
Acquires promotions at double the rate of other units
Unique Building
Tejo (Remplace Colosseum)
+2Happyness
Culture cost of acquiring new tiles reduced by 25% in this city
NoGold Maintenance
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The Inca
Spoiler :Leader: Atahualpa
Trait
The Last Son of the Sun
+20%Production towards Wonder construction.
Unique Unit
Huaminca (Remplace Swordsman)
+1Strength
begins with Drill I promotion
Unique Building
Temple of the Sun (Remplace Temple)
+5Culture, 1
Scientist slot instead Artist one
NoGold Maintenance
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The Mapuche
Spoiler :Leader: Caupolicán
Trait
Warrior Society
+10 XP for Land Units builded in theCapital
Great General provides doubleGolden Age duration when expended
Pay 25% for land unit maintenance
Unique Unit1
Mapuche Ironwood Clubman (Remplace Swordman)
+2
Can remove jungle and construct camp/fort
Free Promo: Spawn General I
Unique Unit2
Mapuche Cavalry (Remplace Horseman)
+2
Ignore terrain cost
Free promo: Spawn General I
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The Maya
Spoiler :Leader: K'inich Janaab Pakal I
Trait
Jungle Fervor
+15%in the
Capital and strategic resources give a +2
Science.
Unique Unit
Holkan (Remplace Spearman)
+1Strength
have double movement in forest/jungle tiles and partially heals on an enemy kill
Unique Building
Pok a Tok (Remplace Colosseum)
+3Happyness, +1
Artist slot
noGold Maintenance
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The Tupi
Spoiler :Leader: Cunhambebe
Trait
The Tamoyo Confederation
City-StateInfluence degrades at half and recovers at twice the normal rate.
Unique Unit
Blackwood Archer (Remplace Archer)
Free Promo: bonus when fighting on Forest and Jungle
Unique Building
Cannibal Altar (Remplace Courthouse)
+4Culture, 2
Gold Maintenance
Eliminates extraUnhappiness from an
Occupied City,
trained units in the City heals more quickly (Free Promo: Fast Heal).
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The Zapotec
Spoiler :Leader: Cosijoeza
Trait
Drums of War
During aGolden Age, units receive +1
Movement and a +10% Combat
Strength bonus.
The Great General bonus is increase by 15%
Unique Unit
Mixtec Slinger (Remplace Archer)
Can move after attacking
Unique Building
Royal Burial (Remplace Temple)
+3culture and +1
Happyness
Providesgold after Archaeology
NoGold Maintenance
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The way to get your Slinger Texture if you have Inca DLC
Spoiler :After installing the pack.
Go in your MOD folder, ANAC(CivPack) folder, edit ANACUnit.xml file (you can use notepad for exemple).
Find the line refering: <Type>UNIT_MIXTECSLINGER</Type>
You found further down the line:<UnitArtInfo>ART_DEF_UNIT_ARCHER</UnitArtInfo>
Remplace it with: <UnitArtInfo>ART_DEF_UNIT_U_INCAN_SLINGER</UnitArtInfo>
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[CivPack]Native American Civilizations 2016-10-05
[CivPack]Native American Civilizations

Strength
Gold on Fur.
Production on Horse and Deer worked by the city.

for each Sea resource exploited.
Happyness
Food

Trade Route.

Scientist slot instead Artist one

Capital
Golden Age duration when expended

in the

Influence degrades at half and recovers at twice the normal rate.
Unhappiness from an
Occupied City,

Movement and a +10% Combat
