This allows Cottages etc. to reveal the following resources: <BonusType>BONUS_IVORY</BonusType>
<BonusType>BONUS_COW</BonusType>
<BonusType>BONUS_HORSE</BonusType>
<BonusType>BONUS_PIG</BonusType>
<BonusType>BONUS_SHEEP</BonusType>
<BonusType>BONUS_MARBLE</BonusType>
<BonusType>BONUS_STONE</BonusType>
<BonusType>BONUS_WINE</BonusType>
<BonusType>BONUS_DEER</BonusType>
<BonusType>BONUS_FUR</BonusType>
eg.
Thread:http://forums.civfanatics.com/showthread.php?t=357948
<BonusType>BONUS_COW</BonusType>
<BonusType>BONUS_HORSE</BonusType>
<BonusType>BONUS_PIG</BonusType>
<BonusType>BONUS_SHEEP</BonusType>
<BonusType>BONUS_MARBLE</BonusType>
<BonusType>BONUS_STONE</BonusType>
<BonusType>BONUS_WINE</BonusType>
<BonusType>BONUS_DEER</BonusType>
<BonusType>BONUS_FUR</BonusType>
eg.
Code:
<BonusTypeStruct>
<BonusType>BONUS_FUR</BonusType>
<bBonusTrade>0</bBonusTrade>
<iDiscoverRand>10000</iDiscoverRand>
<YieldChanges>
<iYieldChange>0</iYieldChange>
<iYieldChange>0</iYieldChange>
<iYieldChange>0</iYieldChange>
</YieldChanges>
</BonusTypeStruct>