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Earth 20/20 1.22

A new modern day mod based on BarbarianKing's classic Earth 2010 mod, using Genghis Kai's Giant Earth Map as a base, providing BUG, RevDCM, BetterAI, and other features.

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For news, hotfixes, or if you want to download "version 1.0" (without the bells and whistles) check out the Discussion Thread.

Also, check out BarbarianKing's Earth 2020 for Civ 6 Gathering Storm

Most recent changelog:
Spoiler :

Changelog (1.22)
General
>Added TopSecret's "SpyProcess" for direct production of Espionage Points
>Vassal parameters adjusted - experimental for future updates
-LeaderheadInfos.xml and GlobalDefines.xml
-Tech changed Future Tech
>Changed locations of Berlin and Warsaw to avoid borders from becoming East Prussia
>gave Ukraine/Georgia 2 more cities in Ukraine, moved Kiev and Donetsk
>added Tirane to "Other" Balkan territory
>various Culture rebalances
Civics
>fixed error with bStateReligion status (Direct Democracy gives no state religion, as intended)
Corporations
>Hit resources taken off Telecoms
>Coal taken off Oil Companies
>Standard Ethanol produces Sweet Crude
>added food increase back for Retail and Online Retail
>threshold for Defense Pact increased to Friendly for all leaders
Buildings
>Ukrainian UB "Independence Square" given +3 Entrenched XP
>Palace changed to modern model
>The Oracle move to Tech New Physics
>Hit Movie wonders (Hollywood x3, Bollywood x2)
>Hit single wonders (Rock and Roll x3, Gangnam x2)
>Hit games wonders (Tencent x3, (NEW)Silicon Valley x2)
>BBC given Sistine Chapel effect
Civics
>Pandemic response food debuff removed
Units
>flavour units
>weird stuff with modern infantry UUs fixed
>change autogun to CIWS/CRAM and make it upgrade to ASAT
>New "Modern Trebuchet" unit - MLRS (weaker but higher city attack, bombardment, carries 1 Missile)
>give Utility Chopper bonus vs Shock Troops
>adjusted COIN->UAV->UCAV upgrade path
>COIN now carrier borne
>Military levels for Aircraft (Airport -> Military I, Airbase -> Military 2, Aerospace Factory -> Military 3)
>adjusted some upgrade paths
-MG->Bunker->Bolter
-AA Gun->C-RAM Battery (& SAM Infantry)->ASAT
>add missile unit category
>C-RAM/ASAT line small bonus vs Aircraft, mainly countermissile/counterspace
>changing aircraft balance again (UUs are "flavour", differences in capability represented by starting promos/XP)
>updated future units ("next gen")
-All future units have collateral protection from Armor (Dreadnaught)
-Unmanned Destroyer (Tech: Nanotechnology)
-Powered Infantry (Increase strength, remove blitz, no Collateral from Siege, make upgrade of Modern Infantry)
-UCAV range doubled
>Orbital Weapon Platform given massive collateral, cost increase 25%
>New future units
-ACV (Mech Infantry) -> Gains Blitz + SAM (Tech: Artificial Intelligence)
-Tiltrotor (Gunship) -> gains benefits of Gunship and Uility Chopper (Tech: Quantum Computing)
-HFOB (ICBM) -> 100% SDI evasion (Tech: Space Militarization)
-Foil Transport (Transport) -> Very fast transport (Tech: Shielding)
-Supersoldier (Special Forces) -> Super advanced SpecOps (Techs: Bionics and Human Cloning)
-World Unit: TENET - Early Supersoldier with 2x Respawn
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Author
GreatLordofPie
Downloads
2,760
Views
2,760
First release
Last update

Ratings

4.50 star(s) 2 ratings

More resources from GreatLordofPie

Latest updates

  1. The Variety Pack

    Changelog (1.22) General >Added TopSecret's "SpyProcess" for direct production of Espionage...
  2. 1.21: To The Moon

    CHANGELOG 1.21 "To the Moon" >removed TECH_SPACE_COLONIES, building moved to Astrogation...
  3. Earth 20/20 1.2: War of Ideas

    -Religion overhaul (6 "religions" inspired by HOI4: Millennium Dawn's Ideology system -Civics...
  4. Earth 20/20 1.12

    -Overhauled corporations: now based on resources manufactured by buildings, rather than raw...
  5. Version 1.11

    Mod changes -Added new World Unit: TF 141 (inherits old Special Forces stats) -Air Unique Units...
  6. Earth 20/20: Decades update

    Enhanced mid-to-late gameplay
  7. Earth 20/20 1.06

    New graphics for UB's and 2 new unitclasses. See changelog for details.
  8. Hotfix 1.05a

    Fixes a minor error with naval prereq buildings
  9. Earth 20/20 1.05

    Rebalancing unit and building production, adding new UBs, and a new scenario. See the thread for...
  10. Earth 20/20

    Added minor changes to buildings and fixed critical diplomacy bug. Hotfix available in thread

Latest reviews

Hello, I have a problem... The mod starts but the writings do not appear, there are empty spaces where there should be writings, both in the menu and in the game... I have civ4 for steam and extracted it in programs(x86)-steam-steamapps-commond-civIV beyond the sword-beyond the sword-mods
lots of unique units
GreatLordofPie
GreatLordofPie
Thanks for your continued support and feedback throughout development!
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