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Enhanced Foreign Advisor 2016-10-05

This mod changes the resources and the technologies view in the foreign advisor
screen. It is designed to give a better overview of all possible and active
resource deals. It does not change the rules of the game.

Note from TheLopez
As you all know several excellent modders have left the community, but their work has not. To enable the community I have taken up the support of some of their work that includes this mod, the Enhanced Foreign Advisor by SupremeOverlord. As part of the support I have updated it to be compatible with v1.61. Please note that if SupremeOverlord decides to come back to the community I will relinquish the ownership of this mod component back to him if he wants it back. In the mean time, I will try to continue to make improvements on his mod as time permits.

Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Enhanced Foreign Advisor
4) Load the game.
5) Then play as normal.

-----Features-----
Spoiler :

General:
- Displaying the names of the leaders of the other civs can be switched on or
off.

- The border around the rows can be switched on and off.

Resources:
- At the top of the screen the available amount is shown for all the resources
that a player has extra's of.

- The amount can be configured to show the total available amount or the extra
available amount (total - 1).

- The resources that a player can trade with another civ are shown on the same
row as the resources that that civ will or won't trade with the player.

- The resources that a player can trade are divided into two groups. One for
the resources for which the player has extra's available and another for
those resources for which the player has no extra's.

- It is possible to group the columns showing resources together as export or
import.

- The amount of gold that a civ can pay per turn is displayed

- It is possible to show two extra columns to display the resources that are
traded in active deals.

- When the active deals are displayed the total gold amount that is traded is
also shown, a positive amount means that the civ is paying the player, a
negative amount means that the player is paying the other civ

Technologies:
- For each other civ three columns are used to display the techs that civ
wants, the techs that civ will trade and the techs that civ won't trade.

- An extra column is used to display the amount of gold that the civ can pay

- You can use small (32x32) and large (64x64) icons for the technologies.


-----Notes to Modmakers-----

If you want to use the Enhanced Foreign Advisor Mod in your mod I have tried
to make things as easy as possible for you. In the Python files I have added
#< Enhanced Foreign Advisor Start > and #< Enhanced Foreign Advisor End > in
all of the places that I have made changes to the original files.


-----Version Information-----

-----v2.1------

- Updated and reformatted read me file

- Integrated Dr. Elmer Jiggle's INI parser code.

- Converted all of the configurable options found in SupremeOverlords original
Enhanced Foreign Advisor CvForeignAdvisor.py file into INI configurable
options found in the "Enhanced Foreign Advisor Config.ini" file.

- Renamed the CvForeignAdvisor.py found in SupremeOverlords original Enhanced
Foreign Advisor to CvEnhancedForeignAdvisor.py

- Changed the CvEnhancedForeignAdvisor class to extend the CvForeignAdvisor
class

- Stripped down the CvEnhancedForeignAdvisor class to its bare essentials since
it now extends the original CvForeignAdvisor.

Spoiler :

-----v2.0------

- Enhanced Foreign Advisor taken over by TheLopez

- Updated to be compatible with the v1.61 patch


-----v1.7------

- made compatible with v1.52

- added gold and gold/turn columns


-----v1.6------

- switched back to a complete copy of 'CIV4ArtDefines_Interface.xml' instead of
using 'CIV4ArtDefines_Enhanced.xml' that only contains the changes.


-----v1.5------

- added spanish language


-----v1.4------

- added a border around the rows


-----v1.3------

- fixed a bug when the number of civs was smaller then the number of rows

- refactored common functionality between resources and techs view into class
IconGrid

- added the option to show active trade in a seperate group


-----v1.2------

- added new technologies view


-----v1.1------

- fixed problem with higher resolutions


-----v1.0------

- first release


-----===Credits & Thanks===-----

-Exavier
[TAB]Composite Mod - readme.txt format

-SupremeOverlord
[TAB]For providing the original Enhanced Foreign Advisor code
[TAB]
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
Author
TheLopez
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