Ethnic Diversity for Civilization VI'm resurrecting this mod as the beta of my latest homage to Gedemon's illustrious R.E.D. Modpack and all of the artists who make units here at CivFanatics.
(Made with R.E.D. technology)
Adds lots of new unit models for diversity. Gameplay is not changed in any way.
I may be making an update soon that will incorporate most of his changes, but for now I suggest you use Dolen's Ethnic Diversity instead:
I know it's been a long time coming, and the audience may have shrunk quite a bit now that Civ6 has been released, but real life happens. In the meantime, I did make lots of changes; quite a bit of it was behind the scenes and allow me (and potentially you!) an easier time comparing and changing the various settings, but there's still lots for you, the user.
You'll need 2 mods: the Ethnic Diversity Unit Pack (with all the art) and one Ethnic Diversity mod for adding the art defines. The Unit Pack must be enabled first before you can enable Ethnic Diversity (vanilla scale) ... or one of the alternate scaling mods [coming soon?] I've planned at least 6 scaling options (from smallest to largest: Xtreme, R.E.D., vanilla, Fewer Unit, Reduced Unit, Single Unit Large, and Single Unit Small; and I've left two additional slots for further scaling options in the future).
NEW: The optional Unit Pack for Mods gives a little extra unit variation for the following mods:
* Note: I've ensured the supercarriers used in for Future Worlds also work with Units - Super Carrier by whoward69 or Supercarrier by swatmp5
- Prehistoric Era Reborn
- Renaissance Era Revised
- Enlightenment Era
- Future Worlds
- Vox Populi [in progress]
* * *
For the brave souls out there:
Spoiler Advance Testing :
Since I started building on the shoulders of giants with R.E.D. Modpack, the revived Ethnic Diversity is now pushed to v.29. Without further ado, the changelog since Gedemon's v.27:
Spoiler Changelog :
Ethnic Diversity v.29 beta 5b