Fall From Heaven: A Civ 6 Conversion

Fall From Heaven: A Civ 6 Conversion 1.1

Fix Lair spawns so they actually trigger events rather than killing the unit every time.
Fix sliders not adjusting correctly.
Fix skeleton artdef, was sometimes only just a sword lol

Recon line ability was missing for strength vs animals, weakness vs cities.
Freak show didnt have a gated civic, balseraph was wildd
Null buildings actually working to ban buildings for civs that couldnt get that building. Now show as Cant Build on Load in screen.
Fix it so cities get Trade Routes passively, one per city. Units get flanking bonuses.
Builders can build roads with Exploration.
Amenities from policies on buildings like Amenity on Training Yard fixed.
Farm irrigation stopgap (if on fresh terrain, get food, but cant spread irrigation). Not ideal, but ok for now
Movement fix so base game units arent too fast (Builder/Settler). Most all units have 2 movement now from 1, because of the hex based grid meaning diagonals dont cover as much ground.

Adds modifiers so buildings that get bonuses on having resources. Like Granary getting Housing from Rice.
Fix passive Experience gain to be stored when a unit can promote.
Fix nasty bug on the free District Production finishing the production when you have a district and load back into a game.
Production Queue changes in the UI so you can see what buildings are in a district you can make before making the district.
Notifications on founding religions
Loc fixes.

Made the silly decision of reuploading the whole file, instead of a patch file you could apply on existing download. Will do so in future.
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