This mod takes Snaitf's Great General Mod to the next level making Great Generals a
more useful unit in the field of combat.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great General Amped
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Buildings/Improvements-----
-----Promotions/Traits-----
-----Notes to Modmakers-----
If you want to use the Great General Amped Mod in your mod I have tried to
make things as easy as possible for you. In the XML files modified sections
are enclosed by:
<!-- -->
<!-- Great General Amped Start -->
<!-- -->
and
<!-- -->
<!-- Great General Amped End -->
<!-- -->
In the Python files I have added #<Great General Start> and #<Great General
End> in all of the places that I have made changes to the original files. I
have also included the Specialist Stacker Mod v0.6.2. There is also a custom
event manager and the GeneralMoraleUtils.py file.
All I ask is that you give me credit.
-----Version Information-----
-----v0.9------
- Updated the Specialist Stacker Mod to v0.8
-----To Do-----
- Generalize some of the methods found in the GeneralMoraleUtils.py file and them
to a modular Utils.py file
- Add the configurable option allowing for players to set if the morale promotion
should be given to teammates or not.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Snaitf
[TAB]Snaitf's Great General Mod - For redeveloping the CvMainInterface.py
[TAB]class and making it really easy to add new great persons.
- Zuul
[TAB]Fort I promotion button graphic.
[TAB]
-Stone-D
[TAB]SD Toolkit
[TAB]
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
[TAB]
- OzzyKP
[TAB]For providing suggestions to balance out the Great General Amped mod.
[TAB][TAB][TAB]
more useful unit in the field of combat.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great General Amped
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Buildings/Improvements-----
Spoiler :
-----Promotions/Traits-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the Great General Amped Mod in your mod I have tried to
make things as easy as possible for you. In the XML files modified sections
are enclosed by:
<!-- -->
<!-- Great General Amped Start -->
<!-- -->
and
<!-- -->
<!-- Great General Amped End -->
<!-- -->
In the Python files I have added #<Great General Start> and #<Great General
End> in all of the places that I have made changes to the original files. I
have also included the Specialist Stacker Mod v0.6.2. There is also a custom
event manager and the GeneralMoraleUtils.py file.
All I ask is that you give me credit.
-----Version Information-----
-----v0.9------
- Updated the Specialist Stacker Mod to v0.8
Spoiler :
-----To Do-----
- Generalize some of the methods found in the GeneralMoraleUtils.py file and them
to a modular Utils.py file
- Add the configurable option allowing for players to set if the morale promotion
should be given to teammates or not.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Snaitf
[TAB]Snaitf's Great General Mod - For redeveloping the CvMainInterface.py
[TAB]class and making it really easy to add new great persons.
- Zuul
[TAB]Fort I promotion button graphic.
[TAB]
-Stone-D
[TAB]SD Toolkit
[TAB]
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
[TAB]
- OzzyKP
[TAB]For providing suggestions to balance out the Great General Amped mod.
[TAB][TAB][TAB]