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Improved Polders 1.0

Improved and reworked polders.

  1. Seilven

    Reworked & Improved Polders


    This mod completely reworks and improves how polders work.

    Playing as the Netherlands i found it frustrating how limiting the placement is of polders and how weak they are compared to other improvements so i rewrote how they function and added an extra unique improvement!

    Unique Improvement Effects:

    Polder:


    3 Adjacent Tile Requirement
    Can be placed adjacent to: Flat, Hills, Mountains. (can now also be placed on reefs)
    -
    +1Food // +1Production // +1Housing // +4Gold (with Civil Engineering)
    +1Food for every adjacent Polder (replaced with +2Food with Replaceable Parts)
    +1Production for every adjacent Polder (with Replaceable Parts)
    +1Culture for every adjacent Polder
    +1Tourism (from every bonusculture with Flight)
    -
    Fortify Sea Units
    +3Defense (gives fortification to ships)
    +3Movement cost

    Polder Extension:


    2 Adjacent Tile Requirement
    Can be placed adjacent to: Flat, Hills.
    -
    +1Food // +1Production // +0.5Housing // +2Gold (with Civil Engineering)
    +1Food for every adjacent Polder
    +1Production for every adjacent main Polder and every 2 adjacent Polder Extensions (with Replaceable Parts)
    +1Culture for every adjacent main Polder and every 2 adjacent Polder Extensions
    +1Tourism (from 50% bonusculture with Flight)
    +2Movement cost

    -----------------NOTES-----------------
    1, All adjacent bonuses apply to both polders.
    2, "Normal Polders" Can now be placed adjacent to mountains while the "Polder Extension" Keeps the old restrictions.
    3, Polders are best when placed together in groups.
    4, Polders now give a fortification bonus for ships, expending on the already existing 3 movement cost.
    5, If you have any feedback or want to suggest changes please leave a comment :)

    Images

    1. Improved Polders Logo low res.jpg