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[MODCOMP] Professions Mod: Journeyman V 1.4 2016-10-05

About: I started working on this modcomp to incorporate this concept into my Middle Ages mod but I am releasing it as a separate mod as well.

What it does:

Version 1.4 Changes
- You no longer have to hold shift to see Journeyman Progress List
- Pioneers and Scouts are now added to list of possible promotions
- Journeyman promotions are no longer effected by the cool down of 10 turns only Masters
- Scouts earn Journeyman Progress by spending all movement points in territory not controlled by the player or by Speak with Chieftan command.

This version needs to be tested for stability. If you experience crashes please post your Saved Game.

Version 1.3 Changes
-Promoted Journeyman now continue working at their assigned profession after being promoted
-New Customizations for this Mod. See Home Page for more details.

Version 1.2 Changes
- Turn on the AI use of Journeyman
- fix a couple bugs

Version 1.1 Changes
-Fix a couple errors and added Pioneers to possible Promotion

Version 1.0
-Units that are working in your cities now have a chance to reach Journeyman status and even to become Masters at what they do most.

-As a unit works he gains skill in the profession he is working at. You can see the Progress of all his Professions by holding shift and mousing over the unit.

-All his Journeyman promotions are displayed in the Unit Help text when you mouse over the unit

-At Journeyman status of 49% the Unit will each turn get a chance to be promoted to a Journeyman of the Profession he is in. This can take between 7 to 13 turns or longer for Criminals and Servants.

-Journeymen who continue to work a Profession have a chance each turn to become Masters.

-Journeymen receive a bonus of 1 extra Yield in a worked plot, 1 extra Bonus Yield in a worked plot, or 50% increased Yield in a worked Building

-A Unit can be a Journeyman of any number of Professions but only Master of one.

-Master and Expert units can not gain another Mastery but can become a Journeyman of all other profession

-When a Unit reaches Journeyman status the first time, his Graphic will be updated and he will be called a "Journeyman Colonist".

-Only Free Colonist, Indentured Servants, and Petty Criminals become "Journeyman Colonist". The time it takes to become a Journeyman is modified by the Unit's Learn Time.

-Each player can only gain one Unit Journeyman/Master Promotion this way once every 10 turns. After a unit is promoted, units will not gain in skill until ten turns have passed.

Please Visit Home Page for further info.
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Author
Kailric
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