Settings panel added. Auto apply setting for builder and scout. Added one extra setting to apply scout lens to all military units (disabled by default). Two settings for builder to disable "nothing to do" and "dangerous" plot highlighting.
Updated resource panel to show resource counts the player owns w.r.t. global discovered plots. Resource panel selection now is saved across turns and saves. The resource category checkbox now deselects rather than hides their respective resources.
City Overlap lens now changes 1-8 color range dynamically to the maximum number of cities overlapped. So if the range 9 is selected, and 15 cities are discovered to overlap, then the range will be 7-15.
Multiple builder lens fixes. Volcano won't be recommended as a ski resort. Seaside resort won't be recommended on top of an existing seaside resort.
Lens now have a neutral color to help highliting relevant plots. Example with barbarian lens, the actual camps are red, but the rest of the plots will be grey so that the camps stand out more.
Builder lens coloring reworked:
Resources -- Magenta
Pillaged / Damaged -- Purple
Recommended Feature Improvement -- Teal
Hills -- Green
Feature extraction / improvement -- Blue
Generic tile -- Light Silver
Ignore plots -- Dark Silver.
The main purpose behind changing the color scheme was so the resource plots on sea stand out more. Ignore plots being colored help the other plots stand out more.
Builder lens improvements:
Added floodplains, volcanic ash to recommended plots.
Checks for new improvements like geothermal plant, etc.
Properly handles Fishery and City Park improvements.
Completely redid how the builder lens was applied to allow other modders to extend the coloring of this lens. So if another modded added a civ with a unique improvement, they can add a rule to the builder lens to highlight where that improvement can be built. In future update, I will add this feature for all currently present Civs.
Scout lens now applies to ranger category. So unique units that replace scout still gets the lens applied to them.
Scout lens updates when the scout moves.
Archaeologist lens no longer applies since the base game now highlights the plots.
Fixes to alternate settler lens that is applied when holding CTRL with settler settler selected.
Major overhaul on how lenses were added to the mod. Makes it really easy for developers to add new lenses without editing my mod files. So lenses can be their own mods.
Builder lens enhancements. Resource hex is highlighted if it has an incorrect improvement on it (example uranium on a farm). Removed red hex (ie "nothing to do") from improvements and district and wonder lens. Fixes issue with having a sea of red tiles in late game.
1. Fixes issue with the builder lens nothing to do not being applied.
2. Added setting for hiding generic plots in builder lens.
3. Fixed various issues with Citizen management are not being applied/removed when it should.
Builder lens tracks technologies and civics. Nothing to do should properly apply. Example: Flat desert should appear red, unless you have an improvement that can be built on it. (ex: Great Wall)
Fixed Government lens not applying
Added Recommended Feature hex to builder lens that highlights flood plains, forest next to rivers, and plots next to wonders that give bonus yields.
Scout lens updates on movement of scout.
Fixed issue with the lens not deselecting the radio button when closing the lens legend.
Changed color for Archaeologist lens. Red for artifact, Green for Shipwrecks.
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