1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Multiple Professions per Building Modcomp 1.4 2016-10-05

Multiple Professions per Building Modcomp 1.4

  1. Androrc the Orc
    Here is a quite simple modcomp, which has the intent of allowing multiple professions to use a building, sharing it's slots.

    The icon next to the building will be of the yield produced by the profession higher up in the xml order; likewise, when you drop a citizen in the building, it will by default choose the profession higher up in the xml order (which isn't much of a problem, as you can choose the profession normally through the profession choice popup).

    The python and SDK modifications can be found by searching for the tags #Androrc and //Androrc, respectively.

    As an example, the Gunsmith profession is set to use the SpecialBuilding that the Blacksmith uses (SPECIALBUILDING_TOOLS).

    UPDATE: With the help of KJ Jansson, version 1.1 improves the interface show up of Multiple Professions per Building.

    UPDATE 2: Now in version 1.2, when dragging a unit in the city screen to a building that can have multiple professions, a popup appears to ask which profession the unit should have.

    UPDATE 3: Fixed a bug. The change can be found by searching for "//Androrc Multiple Professions per Building 1.3" in CvCity.cpp.

    UPDATE 4: Fixed another bug; the changes can be found here.

    Images

    1. multipleprofessionsperbuildingkjchange_XOe.png