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On Rennaisance Era Mod v.2.0 2016-10-05

:king:Feels bored after Renaissance Era???

Here i Present to you my "On Renaissance Era Mod"
This Mod Disable all other Eras and Some Technology after Renaissance Era.


Question:What about the Civilization who's Unique unit ,Building, Improvement and Trait Comes after Renaissance Era?


Answer: All Civilization who's Unique unit ,Building, Improvement and Trait Comes after Renaissance Era Where replaced, for more Information See the Spoiler below.:D

Compatibility:
Compatible with "Gods and Kings" [GandK]
Compatible with all DLCs
must have DLC 2, 4 and Gods & Kings
Spoiler :
On Renaissance Era MOD

Version History

v1.0
?Changes?


-->Civilization
America
*Unique Unit
-Super Frigate---> Replaces Frigate;a little more powerfull than the normal frigate, start with prize ship promotion.

Austria
*Unique Unit
-landsknecht---> Replaces Pikeman; much more cheaper is production Cost.
-Hussar---> Replaces Lancer; more Powerful, start with enhance Flank Attack.

Denmark
*Unique Improvement
-Motte and Bailey---> Replaces nothing; could be built by vikings and swordsman.

Ethiopia
*Unique Unit
-Pirate---> Replaces Privateer; start with Costal Raider 1, Costal Raider 2, Coastal Raider 3 Promotions.

France
*Unique Building
-Chateau---> Replaces Castle; more Expensive to build and provides Culture.

Germany
*Unique Unit
-Teutonic Knight---> Replaces Knight; Start with Blitz Promotion.

Japan
*Unique Building
-Pagoda---> more Expensive to build; Replaces Temple; +2 Culture, +2 Faith, +1 Happiness.

Russia
*Trait
-Lay of Igor's Campaign---> All land Unit have + 1 Movement. All land Unit pay just one Movement to enter tiles adjacent to a River.
*Unique Unit
-Cossack---> Replaces Lancer; more Powerful, Start with Damage Enemy Bonus.

Songhai
*Trait
-Muslim Warlord---> Receive Triple Gold From encampment and pillaging cities. Free Court House From Conquered Cities.
*Unique Building
-Madrasah--->Replaces University; Provides 2 Faith in the City.

Sweden
*Unique Building
-Stave Church---> Replaces Temple; cost no Maintenance.

The Celts
*Unique Unit
-Welsh Long bowman---> Replaces Crossbowman +1 ranged and has Ignore Terrain Cost Promotion.


-->Remove Building, Beliefs, Technology, Era

Belief
"BELIEF_PAGODA"
*Reason---> due to Conflict with Japanese Unique Building.

Building
"BUILDING_PAGODA"
*Reason---> due to Conflict with Japanese Unique Building.

Technology
"Military Science"
*Reason---> due to available much Powerful Unit(Cavalry) when research.

"Rifling"
*Reason---> due to available much Powerful Unit(Rifleman) when research.

Era
"Industrial"
*Reason---> due to my Boredom Feeling during This Era.

"Modern"
*Reason---> due to my Boredom Feeling during This Era.

"Atomic"
*Reason---> due to my Boredom Feeling during This Era.

"Information"
*Reason---> due to my Boredom Feeling during This Era; the most Boring Era!.

v2.0
?Changes?

--> Fix America's Unique Unit; Super Frigate's promotion "Prize ship", in which before is not working properly. Make this Unit Naval Melee-Ranged, to make it capture Enemy Defeated ship use melee attack when the enemy ship's health is already low and needs only one hit to be killed.

--> Return Askia's Trait before "River Warlord" from "Muslim Warlord".

--> Now Galleass became Frigate; Trireme became Caravel and Galley became Privateer.

--> Fix Trireme's upgrade; before Trireme didn't Upgrade.

--> Add the "Treasure" an InGameUIAddIn; this InGameUIAddIn spawn a treasure cart near Mt. Fuji, Fountain of youth, Cerro de Potosi and El Dorado; if this 4 Natural Wonders is Adjacent or Within your borders, Treasures will spawn near it. This Treasures must be brought to your Capital to gain gold and Victory points.

--> Add new Unit; "Treasure", visit in game Civlopedia for more info.

--> Add the "CSunitBorrow" an InGameUIAddIn; this IngameUIAddIn allow you to borrow or take command the City States Military Units if you are allied to them; and this Unit will return to the City State if you are no longer Ally to them.

--> Fix the Era in which the policy could be adopted, in which before is not working; Ancient: (Tradition, Liberty, Honor); Classical: (Piety; Patronage); Medieval: (Commerce, Rationalism); Renaissance: (Order, Autocracy, Freedom).


-----> If you want the Previous Askia's Trait (Muslim Warlord) in V. 1.0 please see the "readMe.txt in the Mod directory"

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Author
PrimoXanthous
Downloads
476
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476
First release
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